Random Gaming Thoughts

Anything that is gaming related that doesn't fit well anywhere else
Limewater
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Re: Random Gaming Thoughts

Post by Limewater »

Raging Justice wrote:Yeah, I could have worded that better. That's pretty much what I meant. I've played fighters where the AI is so good at anticipating and countering everything you do that it feels beyond what a human player is capable of. Like playing chess against a super computer.


Okay. I think I understand now. Thanks!

They only fighting game I have played very much is Samurai Shodown IV: Amakusa's Revenge. Even on the easiest setting, I couldn't beat Amakusa, but I haven't tried in several years, and I never played it really seriously.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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Raging Justice
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Re: Random Gaming Thoughts

Post by Raging Justice »

So I've been noticing something with a lot of retro style beat 'em ups from indie devs these days that annoys me. Modern beat 'em ups tend to have a long story mode unlike the arcade beat 'em ups of old that just had an arcade mode. What bugs me is how developers with include an arcade mode that is just the story mode minus the story elements and the ability to save. They CLAIM that they are giving us the "old school" experience with arcade mode. This doesn't track however, because arcade games used to be quick and short affairs.

Playing through a long story mode without being able to save, kind of sucks. If you lose all or your lives or continues, you have to start over and make up a LOT of time to get back to where you died. It's also annoying having to sit for so long in one gaming session to complete these "arcade" modes. These games always have a trophy or achievement for playing through arcade mode (even on the Switch some of them have an in game achievement for this) and it always feels like a real pain in the ass because it's NOT an arcade mode, it's just the story mode minus saves and ends up feeling like a real endurance test.

They've missed the whole point of old arcade games. They were a quick bit of fun that you could complete in like half an hour or even less if you were really good or had enough quarters.

Examples of games that do this:

Streets of Rage 4
Wulverblade
TMNT: Shredder's Revenge

The "arcade" mode (I'm using air quotes intentionally) in those games are WAY too long. I'd like to see an ACTUAL arcade mode in these games, which would be a shorter, less bloated version of the game that is more suited for quick play sessions i.e. the REAL retro experience. Maybe you could even put in some fun point gaining mechanics that AREN'T in the story mode to help players get extra lives. That combo meter in Streets of Rage 4, shouldn't have existed in Story mode. It should have been saved for a specialized, tweaked, and shortened arcade mode.

Just a pet peeve of mine. Indie devs love making retro games, but it always feels like they HAVEN'T actually played those retro games. It feels like they are mimicking games that they only learned about by reading some wikipedia article or watching some youtube clips
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BoneSnapDeez
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Re: Random Gaming Thoughts

Post by BoneSnapDeez »

I've played almost nothing but mahjong video games for the past 6 weeks or so.

It's a sickness.
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marurun
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Re: Random Gaming Thoughts

Post by marurun »

BoneSnapDeez wrote:I've played almost nothing but mahjong video games for the past 6 weeks or so.

It's a sickness.


I'm guessing you're getting pretty good about now, then. Remind me never to try to take you in a Mahjong battle.
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RCBH928
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Re: Random Gaming Thoughts

Post by RCBH928 »

I figured it out, you just have to abuse quarter circles+HP with Ken . Sharyuken or Haduken, whatever the outcome is, Bison is susceptible to it.

Raging Justice wrote:What I liked about the original Street Fighter II is that each character's AI had distinct patterns that you could exploit. Jump straight up and do kicks against Zangief, just wait for Chun LI to jump, which she does constantly, and knock her out of the air, wait for Ken to start doing non stop dragon punches like an idiot, etc, etc, etc.


When I was younger there was no way for me to know this, but now that I know how game developers think, I was looking for the weak point. After couple of hours of trying I figured it out – thanks to save states
Raging Justice wrote:Eventually the genre would move towards AI reacting to what the player does (annoying) or just straight up cheating by reading your controller inputs (early Mortal Kombat games).


This is the worst! How are you supposed to win if the CPU is countering your inputs?! Remember those are coin machine games, so it was designed to make you lose money and if you are out of quarters you have to leave the machine and restart because the countdown to continue is over. This is pure evil!

Ziggy587 wrote:Unless it's Mortal Kombat II, because the computer actually cheats.


how so? doing the opposite of your inputs?

Markies wrote: Meet him up in the air and don't be the aggressor. .


If you are not the aggressor , he will lay his attack on you. I am playing on Hyper.


RobertAugustdeMeijer wrote:It was still worth it beating him with every character to get the epic endings. Dhalsim was the hardest, gotta get lucky with the drill kick!


I do not recall I had problem with Dhalsim playing Ken, but maybe I got lucky
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prfsnl_gmr
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Re: Random Gaming Thoughts

Post by prfsnl_gmr »

BoneSnapDeez wrote:I've played almost nothing but mahjong video games for the past 6 weeks or so.

It's a sickness.


:lol:

Is there a Ys-themed mahjong game?
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Raging Justice
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Re: Random Gaming Thoughts

Post by Raging Justice »

Nothing says, "These people really don't get it do they?" like selling a physical version of a game with a digital download code for DLC included:

https://www.iam8bit.com/collections/bom ... unk-switch
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marurun
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Re: Random Gaming Thoughts

Post by marurun »

Raging Justice wrote:Nothing says, "These people really don't get it do they?" like selling a physical version of a game with a digital download code for DLC included:

https://www.iam8bit.com/collections/bom ... unk-switch


My understanding is that lead time on Switch physical manufacturing is pretty long for smaller manufacturing runs. Nintendo prioritizes bigger runs and publishers. If iam8bit wanted to include the DLC on the cart they probably wouldn't be releasing until middle of next year. If they want to hit the end of this year they HAVE to do download code for DLC. They probably had to finalize the code for the cart before the DLC actually dropped back in August.
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Raging Justice
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Re: Random Gaming Thoughts

Post by Raging Justice »

marurun wrote:
Raging Justice wrote:Nothing says, "These people really don't get it do they?" like selling a physical version of a game with a digital download code for DLC included:

https://www.iam8bit.com/collections/bom ... unk-switch


My understanding is that lead time on Switch physical manufacturing is pretty long for smaller manufacturing runs. Nintendo prioritizes bigger runs and publishers. If iam8bit wanted to include the DLC on the cart they probably wouldn't be releasing until middle of next year. If they want to hit the end of this year they HAVE to do download code for DLC. They probably had to finalize the code for the cart before the DLC actually dropped back in August.


Makes sense, still kind of sucks though. From what I recall the DLC for this game is minor stuff though so it doesn't really matter in the grand scheme of things. I just find it funny to sell a game towards a demographic that is all about "physical forever" and preservation while having a DLC code included. It's just ironic.
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Raging Justice
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Re: Random Gaming Thoughts

Post by Raging Justice »

Oh, wait a minute, I just saw that the DLC is two new playable characters. That kind of does suck to not have that on the cartridge. Oh well, it is what it is.
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