2. River City Girls (Switch)
3. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
4. The Simpsons (Arcade)
5. Illusion of Gaia (SNES)
6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Switch)
7. Shining Force III [Scenario 1] (SAT)
8. Mighty Morphin Power Rangers (SNES)
9. Klonoa: Door to Phantomile (PS1)
10. Sonic the Hedgehog 3 (GEN)
11. X-Men Legends (PS2)
12. Snatcher (SCD)
13. Smash Remix (N64)
14. Golden Axe III (GEN)
15. Iridion II (GBA)
16. Fatal Fury Special (SNES)
17. Harmful Park (PS1)
18. Gunbird (SAT)
19. DoDonPachi (SAT)
20. Gley Lancer (GEN)
21. Streets of Rage 4 (Switch)*
22. Water Margin: A Tale of Clouds and Wind (GEN)
23. Demons of Asteborg (GEN)

24. Super Mario Land (GB)
Super Mario Land on the Game Boy was one of the first video games I ever owned and played. I received it as a gift along with the original grey DMG Game Boy model, in I believe late 1991. I feel like Super Mario Land is looked as an odd duck in the series of late 80s and early 90s Mario titles, but it was the first Mario game I owned, so I see it in a bit of a different light. I'd like to revisit some of the GB games I have from back then and finish the few titles I owned but never beat when I was young, so here's the start of that journey!
Gameplay wise, the platforming is mostly what you'd expect from the early Mario games; however, there are some differences with the items, themes, and enemies here. In terms of items, there are still mushrooms which you turn you into Super Mario and stars that give you a temporary invincibility power; however, when you find a flower you will have the ability to toss a ball that has a bouncing ability, instead of the fireball we're used to. The other item that appears a bit different here is the 1 Up, which is now a heart, instead of a different type of mushroom. This change is understandable though, due to the green single color shade of the original GB. The other interesting difference gameplay wise, is that there are two stages that are side-scrolling shooter levels -- one comes earlier in the game with Mario piloting a submarine and the other towards the end of the game, with Mario piloting a plane. Also, you can potentially access a bonus mini game at the end of each level, where you have to stop a quick moving Mario to choose which area to stop in, and potentially earn extra lives or an item.
The the themes for the stages, which there are twelve of throughout the game (four worlds, each with three stages), is another feature that sets this title apart from the others in the series. You will encounter stages with references to ancient Egypt, Easter Island, the lost continent of Mu, and lastly a feudal Chinese theme. It was cool to finally experience and play through this last world. This was the only section that seemed odd to me, I guess because I don't think I reached it back then! Enemies wise, there are a lot of unique enemies in the game. Such as bouncing flies, flies that drop spears, seahorses, spiders, running stone statues, octopi, and lion like creatures. Also, the koopa troopas explode here, so move out of the way after you pounce on one! Another major difference here, is that you will not be going. up against Bowser at the finale, but an alien in a ship named Tatanga!
Graphics wise, Super Mario Land looks pretty standard for an 8-bit game at the time of release, and I think it's impressive what they did for an early handheld title. Nintendo's R&D 1 did a good job of simplifying the characters and level designs here. Everything is easily decipherable, and with the changes to the appearances of certain items, such as the 1 Up, there's little confusion to be had. Music wise, there are some very memorable tunes, jingles, and sound effects here. I especially like the songs for the opening stage, the Egyptian themed world, and the very last song in the game that plays once you finish it. That last tune is really joyous and uplifting. Also, I just want to mention the cover art here, because I love how all the unique enemies are featured and the running motion Mario is in. Great work by the illustrator!
Overall, while the graphics of Super Mario Land may not stand out compared to other titles on the Game Boy that would appear later on in the console's lifespan, I think the gameplay has aged well, and the title is still very fun. Revisiting the title brought back some great memories from the very beginning of my journeys in gaming. For anyone that's a fan of platformers, check this one out!