2. Time Crisis [Special Mode] (PS1)
3. Streets of Rage (GEN)
4. Time Crisis: Project Titan (PS1)
5. Rayman Origins (360)
6. Borderlands (360)
7. Streets of Rage 4 (Switch)*
8. King of Dragons (SNES)
9. Wild Guns (SNES)
10. Star Fox (SNES)
11. Guardian Heroes (SAT) [2x]*
12. World of Illusion (GEN)
13. Raiden Fighters Jet (360)
14. Raiden Fighters 2: Operation Hell Dive (360)*
15. Streets of Rage 3 (GEN)
16. Street Fighter III: Third Strike (Xbox)*
17. Mushihimesama Futari (360)
18. Guwange (360)
19. Star Fox 64 (N64)*
20. Soul Calibur (DC)*
21. Street Fighter II: Special Champion Edition (GEN)
22. Xeno Crisis (GEN)

23. Galactic Attack (SAT)
I originally played the shooter Galactic Attack (aka Layer Section on the JP Saturn aka Ray Force in the arcades) through a Saturn emulator about two years ago and immediately was really into the game. After just playing through the first level or two I was really into the graphic style, the mechanics, and the awesome soundtrack. Needless to say, I was excited to come across a copy in good condition earlier this year.
Regarding the game mechanics, this shooter is unique in the fact that you don't get a screen clearing bomb, instead you have the ability to lock onto multiple targets on the ground and bomb them. However, if you're not fast enough or don't lock onto the targets in time, they can eventually move into your immediate area, making your path through the level tougher. Like most other space shooters, you have the ability to upgrade your standard laser. Another feature I like about this game is that rapid fire is a given, so you don't have to constantly press the fire button. For those that are new to the shmup genre or not great at the games (like myself), I think this is a good choice on this console, as the mechanics are straight forward, and there's no complex scoring system involving combos or bullet dodging, just destroy everything in your way!
The Saturn was a 2D powerhouse, and this is a good example of the great 2D graphics the console could produce. Your ship and the enemies are all well detailed, also the boss sprites in some areas are huge and well designed IMO. The background in the first level or two in space look good, but I think the later levels have much more impressive background graphics. Especially when you reach the mountain/forest and the cityscape areas, I have to admit I was pretty blown away by that section of the game. The soundtrack to this title is really great and reminds me of some of the music in late 80's anime. The score was composed by Tamayo Kawamoto of Zuntata, the in-house band that worked on the music for many of Taito's games.
The only gripe I have with the game is that I feel like your ship's sprite is a bit large in Galactic Attack in comparison to a lot of titles in the genre, and your hitbox seems a bit big. It took me some time to get used to that. It doesn't take away from the game, but just something I had to adjust to.
If you're a fan of the shooter genre or curious about it, I think Galactic Attack is a great game to put time into. There is also a co-op mode, which is a fun feature as I feel like it can be uncommon for this style of game. I haven't had a chance to try it out in co-op just yet, but would love to down the line. I highly recommend Galactic Attack on the Saturn!