prfsnl_gmr wrote:As someone who bought AD&D Heroes of the Lance for the NES at launch, I wish the game had received an update to make it not so terrible.
Day one patch notes: "Yeah, we screwed up. We just patched in a different game instead."
prfsnl_gmr wrote:As someone who bought AD&D Heroes of the Lance for the NES at launch, I wish the game had received an update to make it not so terrible.
opa wrote:prfsnl_gmr wrote:As someone who bought AD&D Heroes of the Lance for the NES at launch, I wish the game had received an update to make it not so terrible.
Day one patch notes: "Yeah, we screwed up. We just patched in a different game instead."
prfsnl_gmr wrote:Still, it didn’t always happen, and there are plenty of old games with game-breaking bugs and a few that are literally impossible to beat (e.g., Rastan for the C64).
prfsnl_gmr wrote:Raging Justice wrote:I'm an old timer who still remembers when every game came out on physical on release date and WORKED PERFECTLY WITHOUT NEEDING PATCHES OR UPDATES. I miss the pre-internet days of gaming.
Eh…I’m not so sure that was the case back then. Some old games were pretty broken at release and could definitely have used a post-release update. (As someone who bought AD&D Heroes of the Lance for the NES at launch, I wish the game had received an update to make it not so terrible.) Also, games were much simpler then; so, I think it was a lot easier to address potentially game-breaking bugs before release. Still, it didn’t always happen, and there are plenty of old games with game-breaking bugs and a few that are literally impossible to beat (e.g., Rastan for the C64).
marurun wrote:What was broken about Metropolis Street Racer? I know it had a few design quirks that made it a little less friendly than it could have been, but I'm not aware of any outright bugs or errors.
Revisional Differences
In Europe (where it was first released), the game had three revisions. The third and final one was used for the North American release.
The first European release was recalled almost immediately by Sega Europe due to its many game-breaking bugs. The following bugs are present only in the first European release:
The player can complete Street Race challenges successfully without the required number of Kudos.
VMUs can sometimes be corrupted.
After playing for a long enough time, races in Tokyo would always be set at night, regardless of the Dreamcast's internal clock settings.
The keyboard doesn't work properly, as it is improperly mapped.
The second release, while more stable than the first, nonetheless retained several serious bugs. The following bugs are present in the first two European releases and were patched out for the final, internationally released revision:
"Quick Race" in Multiplayer mode cannot be played, as the screen simply goes blank.
Chapter 17, Challenge 8 cannot be beaten, as the race continues indefinitely.
The Alfa Romeo GTV cannot be unlocked properly, as the time limit is too low to clear.
Special Events can be completed without the required car or clock time.
prfsnl_gmr wrote:Raging Justice wrote:I'm an old timer who still remembers when every game came out on physical on release date and WORKED PERFECTLY WITHOUT NEEDING PATCHES OR UPDATES. I miss the pre-internet days of gaming.
Eh…I’m not so sure that was the case back then. Some old games were pretty broken at release and could definitely have used a post-release update. (As someone who bought AD&D Heroes of the Lance for the NES at launch, I wish the game had received an update to make it not so terrible.) Also, games were much simpler then; so, I think it was a lot easier to address potentially game-breaking bugs before release. Still, it didn’t always happen, and there are plenty of old games with game-breaking bugs and a few that are literally impossible to beat (e.g., Rastan for the C64).