Mr. Stripe wrote:I think if it was physically accurate the front should dip when going down and the front should go up when the ship is going up. But I don't know how easy that would be to create or how much that would get in the way in terms of dodging bullets.
Yeah, the problem with the nose of the spaceship rising and falling would be the bullets not looking like they would coming out straight.
peace4myheart wrote:I think if you focus on the gameplay and you do it well, many people won't have time to notice such trivial details as they are too busy dodging bullets. Shmups aren't simulation that need to be that accurate on the physics of the ships, though it would be a nice touch if you do have the time. Anyway, in shmups, gameplay mechanic is king. Once you got that down, everything else is just icing on the cake.
Of course, gameplay is king. BUT WHERES THE DIP????
The more I look into other side ons the more they dip. I guess just having a static sprite on the screen look dull so they add this roll from side to side, whilst going up and down just to make things look nicer.
I'm still undecided. The dip just looks kooky to me.