I would also have loved to see the game take a more traditional approach and use sprites. I guess this does look worlds better than the dev's other work though.
And imma let you finish, but Nier: Automata was the most beautiful game last yearpierrot wrote: Part of that is due to the degree of separation from Ancient, though, I will say that. I also don't think it's unreasonable to say that it seems like an officially licensed fan project.
Ultimately, my point is probably that not expressing excitement over something does not necessarily preclude disappointment in it.
For sure man, I wasn't trying to dispute your point full-stop or anything, its certainly valid, I just found that take a little out of place here in particular, as its been a common topic of discussion regarding this game, and it seems like most people don't even know the game has already switched hands once, for the better.
It was more a topic I felt worth bringing up, than a method to invalidate. Ancient not being involved with the 1st game means they managed to do something good with a new series, having only worked on one game prior to this (Sonic MS/GG, a fine game but not particularly stunning). This is pretty much the exact situation we are in, except that we already now know Ancient is good.
But then again, Ancient only made 2 SoR games, and most people seem to not like their 2nd go at it in SoR3. So, decent chance even having the Koshiro duo on task could have lead to disappointment. I love SoR3 and Koshiro, and would be infinitely more excited were they working on it, but getting a dev that clearly loves SoR enough to have already made a fan game on their own, one that mechanically works well, is probably the 2nd best thing that could have happened, and is much better than Sega handling it in-house.