Here's a look at some of our favorite player-built bases that we found recently. https://i.imgur.com/L2jvDER.jpg https://i.imgur.com/49kgaIT.jpg https://i.imgur.com/M18YsJM.jpg https://i.imgur.com/jAPhsHo.jpg https://i.imgur.com/kfLkilJ.jpg https://i.imgur.com/ptvaoNB.jpg
New Content: Tree Classes and Tool Requirements https://i.imgur.com/zJFbs8I.gif We’ve created a tiered system for trees and different tool requirements for harvesting them. https://i.imgur.com/pjWRD2i.gif Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium si...
Totem Upgrades and Totem Shields https://i.imgur.com/jvjIL00.jpg Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources. https://i.imgur.com/jDJmj5c.jpg We added tiered totems and totem shields this month to mak...
Dungeon Updates https://i.imgur.com/AXfOIqV.jpg Last summer we added a dungeon to our starting area, the Thorcon Power Plant. https://i.imgur.com/F9XOvfF.jpg It remained empty with some place holders for a while why we worked on more important things like making the game run at a playable frame rat...
https://i.imgur.com/70KdCHO.jpg Back in 2017 we made a concept for the jungle of our dreams. A Maui with painted trees and dense foliage. Plants that showed signs of the ‘fracture’ just like the mutants running around the world. In closed-alpha our main goal was just to get a stable game that didn’...
Natural lighting is a big part of any survival game and we’ve been adjusting how bright the night sky is in Fractured Veil. We’re trying to hit that perfect balance that allows players to use the cover of darkness to their advantage without accidentally creeping into a nest of mutants. Here are a co...