Search found 45 matches

by migo
Wed Jan 02, 2008 8:30 pm
Forum: Videos
Topic: MK vs SF
Replies: 18
Views: 5934

At least there's a way to work with it. Unlike Mario Kart - in higher difficulty levels you'd have whoever was supposed to be in first just shoot up ahead - no way to use a quick speed burst to your advantage there.
by migo
Wed Jan 02, 2008 8:13 pm
Forum: Emulation
Topic: Need Useful Links for Portable Emulation
Replies: 37
Views: 10125

Re: New portable gaming device "Pandora" gp2x succ

I see now that migo already mentioned it, and that there is a vocal minority in the gp32x community who don't like the 'pandora' and want to call it "a piece of shit" before its even in production. I think I am the Pandora's target audience, it looks like the perfect answer for my needs. ...
by migo
Wed Jan 02, 2008 8:02 pm
Forum: Sony and Microsoft
Topic: Rumor: A new PS2 in '08 for $99
Replies: 57
Views: 9176

FMVs don't have to be rendered in 3D. What the hell are you talking about? When they're played back. They're 2D images. Think about all the texture data that'd be necessary for EVERY aspect of the game to keep a consistent look throughout. You'd also be looking at a whole lot more polygons with spe...
by migo
Wed Jan 02, 2008 7:53 pm
Forum: Other Platforms
Topic: GP2X F-200
Replies: 4
Views: 2026

It's supposed to be pretty good. You can use the volume controls for that.
by migo
Wed Dec 26, 2007 9:07 am
Forum: Sony and Microsoft
Topic: Rumor: A new PS2 in '08 for $99
Replies: 57
Views: 9176

Mozgus wrote:
migo wrote:Unreal Tournament needed an extra CD for the texture files that were used by the S2000 video cards, and the level of detail in UT is nowhere near what you see in even FF8 FMVs.

And FF8 needed 3 extra CDs. Funny huh?


You're just arguing for its own sake. Lame.
by migo
Tue Dec 25, 2007 9:49 pm
Forum: Sony and Microsoft
Topic: Rumor: A new PS2 in '08 for $99
Replies: 57
Views: 9176

For an in engine cutscene all you need are the commands to be sent to the engine. For an FMV, you need a crapload of video files. What's bigger, a 15min video file or a large text document? FMVs don't have to be rendered in 3D. Think about all the texture data that'd be necessary for EVERY aspect o...
by migo
Tue Dec 25, 2007 9:44 pm
Forum: Sony and Microsoft
Topic: Rumor: A new PS2 in '08 for $99
Replies: 57
Views: 9176

Compare the image quality of cutscenes in FFX to in game. To get the same quality in game there'd be a whole lot more data necessary for the whole game. Where have you been? I'm here, in the present, when we already have many games that pull off FFX-level of fmv quality. If you actually see some ki...
by migo
Tue Dec 25, 2007 9:29 am
Forum: Emulation
Topic: Recommend me a NES emulator for Windows.
Replies: 5
Views: 2156

Recommend me a NES emulator for Windows.

I've tried the following emulators, each has their own problem: Nessie - works fine but starts eating CPU cycles like mad and starts slowing down to less than 1/8th speed Nestopia - can't charge the sword in Crystalis RockNES - won't load the ROM Mednafen - since it's command line, no obvious way to...
by migo
Tue Dec 25, 2007 9:25 am
Forum: Sony and Microsoft
Topic: Rumor: A new PS2 in '08 for $99
Replies: 57
Views: 9176

If they make the same quality as cutscenes with an in game renderer, and allow that level of graphics throughout the game, it'll definitely go past 9GB. What the hell are you talking about? It takes more data to render something in real time than to have it pre-rendered and stored on the disc. No, ...
by migo
Mon Dec 24, 2007 7:42 am
Forum: Off-Topic / Whatever
Topic: Head Tracking for Desktop VR Displays using the WiiRemote
Replies: 11
Views: 1691

Screen size is probably a big deal. I'm also thinking it would affect how much you could move. Do the same movements with a screen half the size and the effect would be quite different. I'm not sure how easy it would be to program for that, or if it would be an easy plug n play affair. If they mixed...