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Re: Super Mario 3D All-Stars for Switch - LIMITED RELEASE!

Posted: Wed Sep 30, 2020 7:03 am
by Ziggy
There are no camera controls, but they are opposite from what they were in the original games. SM64 and Sunshine has inverted cameras, which are now non-inverted in 3D All-Stars.

Honestly, I had to stop playing because of the camera controls. It's just too frustrating with my 25 years of muscle memory. Why couldn't Nintendo allow us the option to choose if we want the X/Y axis inverted or not? How hard would that have been?

Re: Super Mario 3D All-Stars for Switch - LIMITED RELEASE!

Posted: Tue Oct 27, 2020 1:17 pm
by bmoc
Rejoice Ziggy!

Inverted controls coming 11/16. https://www.polygon.com/2020/10/27/2153 ... tch-update

Re: Super Mario 3D All-Stars for Switch - LIMITED RELEASE!

Posted: Tue Oct 27, 2020 2:49 pm
by Ziggy
bmoc wrote:Rejoice Ziggy!

Inverted controls coming 11/16. https://www.polygon.com/2020/10/27/2153 ... tch-update


Thanks for the link, bmoc!

I haven't touched this game since my last post in this thread. Now I'll finally be able to play it!

Re: Super Mario 3D All-Stars for Switch - LIMITED RELEASE!

Posted: Mon Nov 30, 2020 10:31 am
by Ziggy
So I've been playing SM64 some more now that they added the camera controls. It's so much better now! One cool thing is that you can individually set 3 camera options between normal and inverted, but there's also a "modern" and "classic" preset you can use.

Not having notches for the stick is still a little weird, but has become less weird after playing for a while. I still sometimes have issues with double and triple jumps, possibly because of input lag.