CD AGES wrote:so III's character designs are trash by your accounts but whats IV got going for it in same category
Did I ever say I thought SF IV's character designs were superior to SF III's? No I did not. This is actually what I said about SF IV's character designs:
Exhuminator wrote:I do think the character models are too "thick", even the men look like they're overly "big boned", and the women all have thunder thighs.
CD AGES wrote:You have a bone pick character designs like Oro, Necro, but Hakan gets a pass? Ok.
You are creating a strawman argument based on a contrast that I never presented as any sort of proof of SF IV's superiority over SF III.
CD AGES wrote:IV's popularity was the result of a series being dormant for well over a decade
Street Fighter EX3 didn't exist? Or does it conveniently not count as an actual Street Fighter game, despite being named as such?
Street Fighter IV was popular for many reasons. Not the least of which were its amazing graphics, fast 3D fighting engine, and robust online capabilities. It was popular for all sorts of combat mechanics which you yourself listed in excess. It was also made available on all kinds of platforms, thus making it highly accessible for maximum demographic exposure.
CD AGES wrote:There was nothing IV had to compete with in 2009.
Nothing except Tekken 6, The King of Fighters XII, and BlazBlue: Calamity Trigger that is.
CD AGES wrote:V an evolution of everything IV is!? Have you played the game or even analyzed competent match footage of the game because that couldn't further from the truth
Are you privy to every feature Capcom plans to slowly roll out for V with each inevitable iteration? Neither am I. So who knows what may come. But for now:
CD AGES wrote:So where are the Focus attacks then?
Evolved into V-Triggers.
CD AGES wrote:The Ultra Combo system?
Evolved into Critical Arts.
CD AGES wrote:Invincibility on backdashers
Evolved into throw invulnerability.
CD AGES wrote:V sees the return of the Stun meter, Ryu's ability to parry, tech'able knockdowns. Features prevalent in SF III series.
Did III have Crush Counters? Chip damage on normals? V-Skills? V-Reversals?
CD AGES wrote:Heck, even the life HUD looks nearly identical to SF III's
The life HUD looks nearly identical to tons of other fighting games, it's kind of a staple of the genre now. But V also has a visible Stun meter, visible V-trigger meter, an EX gauge, no score counter... a bit different than III after all.
Your whole argument seems to be based on the notion that you think that I think Street Fighter III is a bad game. I never said SF III is a bad game. I said SF III has bad character designs, not bad gameplay. Nor did I ever say that SF IV's character designs are superior to SF III's.