Anyway, productive weekend as far as finishing games goes.
January:
1) Rollergames
2) Bayou Billy
3) Whomp 'Em
4) Love+ (repeat, B-)
5) Love+ (repeat, B)
6) Zen: Intergalactic Ninja
7) Battletoads & Double Dragon
8 ) Battletoads (repeat, first time with Game Genie, this time using save states, nowhere near legit win... but it was "beaten")
9) Battletoads (repeat, legit, no Game Genie, no continues, no save states!)
10) Rockin' Kats
11) The Little Mermaid
12) Tiny Toons Adventures
13) Tiny Toons Adventures 2
14) Code Name: Viper
15) Bayou Billy (completely legit!)
16) King of Dragons (on Capcom Classics Collection Reloaded)
17) Ninja Gaiden III: The Ancient Ship of Doom
18) Ninja Gaiden II: The Dark Sword of Chaos
19) Ninja Ryuukenden III
20) Treasure of the Rudras
21) TMNT: Tournament Fighters (SNES) (repeat)
21) Ninja Gaiden III (SNES)
22) Ninja Gaiden (SNES)
23) Wrath of the Black Manta
24) TMNT (NES) (save states)
25) TMNT (NES) (legit)
26) Mighty Morphin Power Rangers (SNES)
February:
27) Robin Hood: Prince of Thieves (repeat)
28) The Krion Conquest
29) Jackie Chan's Action Kung-Fu
30) Yume Penguin Monogatari
31) Street Fighter 2010 (save states / rewind)
32) Street Fighter 2010 (repeat, legit run)
33) Conquest of the Crystal Palace
34) Aladdin
35) Trojan (save states)
36) Trojan (legit run)
37) The Last Remnant
38) Remember Me
39) Bloodrayne Betrayal
Will update with a bit more verbiage shortly.
EDIT: Promised verbiage!
So, first, The Last Remnant. As I described before, it's basically a secret SaGa game. Even though the wiki entry doesn't list him in the producer spot, Akitoshi Kawazu was the executive producer. Imagine that.

The game definitely gets battles right. Even though each "union" isn't much more, in effect, a normal RPG party member, mixing and matching individuals to put into that union makes things interesting. It's a bit like customizing your party member, with party members. Sort of. At any rate, it allows the game to keep battles a little simpler than the usual SRPG fare while giving a good deal of customization. You don't get perfect control over the union, just generalized commands based on battle context, so part of the challenge is figuring out which AI-style command to employ based on the situation.
Leveling is pretty gradual, you earn stats as you go. Probably don't want to grind for Battle Rank, at least not in the 360 version. You want as many battles between that going up as you can get so random stat gains kick in. Think of BR as a sort of level, and where you are on your BR relative to what you kill determines how much you get from that encounter. You don't actually see it, but I've been led to believe that it's not entirely random, but that invisible experience meters govern this. I can believe it, because I had a few restarts that saw the same sequence of stat gains pop up.
The game gets other parts wrong. The world reminds me a bit of Final Fantasy XII, but not necessarily in a good way. It feels MMO-ish, and not as interesting as it could be. Of course, a reason why it feels that way is that some of the quests, materials, monster quest, and other stuff also feels like an MMO. And of course, the biggie, it's very grindy, like a lot of MMOs. If you don't take the time to do sidequests, you're generally going to get pounded.
Speaking of getting pounded, I somehow managed to take the last boss down on the first go. And it was tough. One of the hardest fights I've ever done in an RPG. I wasn't overleveled, and wasn't using the Battle Crown formation (doh!), and literally came within a few lucky dodges of getting a game over right off. Somehow managed to get my folks back into fighting shape, only to get pounded with hit-alls again. But I finally got a rhythm going, with two unions engaging, and the other two doing a revive-being revived deal with Pagus' Kiss of Life, which brings a union back at full health.
Long story short, I'm ecstatic to have taken this one down. It's been in the backlog for years, and I kept hitting brick wall bosses. Not this time, doggone it!
Secondly, Remember Me. Kind of a futuristic hacker version of Prince of Persia, or more akin to Enslaved. A lot of it reminded me of that game, actually. Same flaws, too. The controls weren't as spot-on as I'd like, and the combat just doesn't flow very smoothly, not like the Batman games. Of course, some of that is probably intentional, but it does feel like you need to be far too precise with your inputs. But it definitely opens up more as the game goes on, and what appears to be a system devoid of depth eventually becomes decent, if not amazing.
Throw in a very well-realized character in Nilin, and a story that is pretty fun to partake of, even if they took the obvious route in the end (I thought maybe the story was heading a different way, and I thought it would have been far more poignant if it had), and the morality (or lack thereof) of removing people's bad memories (among other things) was never in doubt. I think it got very mixed reviews and sold very poorly, but it was easily worth the $2 I spent on it.

Lastly, Bloodrayne Betrayal. I never really paid attention to the Bloodrayne games, and never saw the movie. I own the second game on GOG, but played it for only like three minutes. The reason I was interested in this one was WayForward's involvement. It looked a lot like a 2D Devil May Cry. And while it wasn't that good, what is there is quite solid.
One primary annoyance, though, is that the platforming can get pretty rough at the end. There are a couple of spots where I died constantly. It should also be noted that I almost never managed to exceed the ranking of "F - Worm Chow" after each level. I consider myself pretty good, but they're clearly expecting very good runs through stages, killing enemy groups very efficiently to get time bonuses. I suspect those are in place for subsequent speed runs for those that really dig that sort of thing. I think I'll just move on.
I'd be remiss, though, if I didn't point out the absolutely fantastic soundtrack by Jake Kaufman. Seriously, go give it a listen, and while you're at it, listen to the stellar NES-style remixes of the tunes. A code unlocks it in the game, and Kaufman is using Famitracker for legit NES + VRC6 sound.
http://virt.bandcamp.com/album/bloodray ... soundtrack