Games Beaten in 2021 - 101* denotes a replay
January (12 Games Beaten)
February (5 Games Beaten)
March (3 Games Beaten)
April (7 Games Beaten)
May (9 Games Beaten)
June (17 Games Beaten)
July (31 Games Beaten)
August (2 Games Beaten)
September (6 Games Beaten)
October (7 Games Beaten)
November (1 Games Beaten)
101. Call of Duty: Vanguard - PS5 - November 9

I'm one of the relatively few gamers who buys the new Call of Duty game most years almost exclusively for the campaign. It's the reason I didn't buy and will never buy Black Ops 4 (that and my eternal grudge against using Roman numerals but stupidly stylizing it "IIII" instead of the proper "IV"). That's not to say that I don't play and enjoy the multiplayer - in moderate doses, I quite enjoy Call of Duty's multiplayer - but my primary reason for buying them is always to play through the campaign and get a good power trip from experiencing a story from the perspective of a uncommonly skilled soldier. I also will go to my grave saying that World War II is the absolute supreme setting for a war game and that Nazis are the eternal perfect enemy; they're just damn killable. When Vanguard released not only with a superb looking story but also set once again in World War II, I was pretty immediately sold on it.

Vanguard's campaign has a "main" protagonist who serves as the narrator for the duration of the campaign, but the gameplay is split between several protagonists whose histories you see via flashback missions. Normally, I'm very picky about games with multiple protagonists because it often leaves me feeling interested in a number of characters but not satisfied with my time with any of them. As such, I was a bit skeptical when I first fired up Vanguard and realized that that was how this was going to play out. Fortunately, the writers went above and beyond here and not only kept the story firmly anchored to Arthur, the "main" protagonist, but they also went and created one of the most interesting and well-told stories Call of Duty has ever featured with a team of characters that mesh and flow together better than pretty much any game in the series. Whether you're seeing the Battle of Midway, the Battle of Stalingrad, or the Second Battle of El Alamein, Vanguard's campaign delivers an exceptional experience in both narrative and gameplay in a genre that normally does well with either one or the other but rarely both.

The multiplayer is, as usual, exactly what you expect. If you've played one Call of Duty multiplayer in the past decade and a half, you've pretty much played them all. Like every other Call of Duty you've played, the multiplayer is smooth, varied, and has a very well fleshed out loadout and perk system. I mean, seriously, what am I supposed to say? Activision prides itself on making this crap virtually identical from game to game save for the setting and weapon choices especially once Warzone came out. I've played a couple hours of the multiplayer, and it's a lot of fun. I thought Cold War's multiplayer was more fun, personally, but that's just because I like more modern guns for multiplayer; World War II is the supreme setting because I like to kill Nazis and storm the beaches of Normandy, not because I'm attached to the MP40 or Sten. Still, though, if multiplayer FPS is your thing, Vanguard's is as solid and polished as every other Call of Duty game released during my students' lifetimes.

Now to disappoint every Call of Duty player reading this; I don't care for Call of Duty's zombies mode. Don't get me wrong; it's fun. I just think Sniper Elite did the concept of "Nazi zombies" infinitely better than Call of Duty ever could. The storyline they build around it is stupid, the zombies' designs and behavior don't feel as quintessentially "zombie" as Nazi Zombie Army, and if I want a fast-paced zombie shooter, Left 4 Dead is better in every way. As such, I only played a little of the zombies mode just to say I tried it out. It's fine. That's about all I have to say about it. What is worth mentioning, however, is the performance and visuals. Holy shit, this game looks gorgeous on PS5. The pre-rendered cutscenes especially look almost indistinguishable from live action video in some scenes. Unfortunately, I did run into a few performance hiccups where the game would seemingly get "stuck" for a second or two before jerking back on pace, and in one or two instances, this would put the cutscene's audio about half a second off from the video which was jarring. I assume this is just an optimization issue that will probably get smoothed out in a future patch, and it only happened two or three times during gameplay, but it's definitely something worth mentioning. I'm not sure if this happens on Series X and Windows or just on PlayStation 5.

Call of Duty: Vanguard is an exceptionally good shooter, and in my opinion, arguably the best World War II shooter in the series. I'm personally a bit more fond of the original Call of Duty, but if I'm being honest, I think that's probably just my nostalgia for early 2000s FPS talking. The multiplayer is as fun as ever, the zombies mode is cool if that's your cup of tea, but the campaign...dude, the campaign is fantastic. The characters are amazing, the story is great, and the battles and Nazi murdering are endlessly satisfying. If you're like me and enjoy the campaign of these games as well as the multiplayer, you absolutely need to pick up Vanguard. If you just play Call of Duty for the multiplayer, then it's going to depend a bit more on your preference of setting. Still, though, I was pretty impressed with Cold War's campaign, and I think Vanguard surpassed that one.