2. Dragon Scroll: Yomigaerishi Maryuu (Famicom)
3. Ninja-kun: Majou no Bouken (Famicom)
4. Hello Kitty World (Famicom)
5. Galaxian (Famicom)
6. Esper Dream 2: Aratanaru Tatakai (Famicom)
7. Ninja Jajamaru-kun (Famicom)
8. Jajamaru no Daibouken (Famicom)
9. Front Line (Famicom)



Ah yes, Front Line. That classic Taito arcade run and gun. So influential. So janky. In America the game was ported to the Atari 2600 and ColecoVision. In its native Japan Front Line appeared on a bunch of computers. And the Famicom.
This is the very epitome of a weaksauce low-effort port, rushed out the door while the arcade version was still semi-relevant. The graphics are unacceptable. Everything is awash in ashen gray and puke green. Nary a musical note is to be found, but the shrillest of sound effects never cease. The game itself is a top-down run and gun, a precursor to the likes of Commando and Ikari Warriors, featuring one lengthy (looping) stage. Our protagonist, a pistol-wielding nameless soldier, is perhaps the wimpiest game character to grace the Famicom (Jim from Hydlide notwithstanding). Just look at this dude. His helmet is unbuckled and he possesses the gait of a man who gambled with a fart, and lost.


Core gameplay is actually pretty fun though. Movement and shooting are eight-directional, with a small twist. In an attempt to add "realism" to the game Taito made the soldier right-handed, so all fired shots are a bit off-center to the right. Sort of. Walk diagonally up-left and down-left and the gun suddenly switches to his left hand. Amazing. Grenades can be tossed as well, through they're tough to aim and travel in a strange arc. Enemies are idiotic chuds, blundering about aimlessly, firing the occasional shot. There are hostile human soldiers, which later give way to an assortment of tanks. The game culminates with a fight against a big stationary turret gun (actually just a tank sprite mounted on a geometric shape). Front Line should be laughably easy given the sparse enemy placement and their braindead AI. Unfortunately, the screen doesn't get scrolling until the soldier starts dry-humping the top, which can lead to some cheap deaths.
Lemme tell you about the tanks. The "good" ones scattered about for the soldier to utilize. First, there's the green one. It sucks. It's actually a power-down, as it strips away grenade capabilities in favor of nothing but a standard pea shooter. Perhaps it moves slightly faster than the soldier does on foot, but the difference is negligible. In contrast, the blue tank is immortal! If hit, it goes up in flames, but simply hopping out and back in causes the tank to regenerate. One odd quirk about Front Line, which was retained for this Famicom variant, is that the final boss can only be harmed by hand-tossed grenades. So ditch the tank at the end.
Ultimately, I think the "second gen" versions of Front Line available in the U.S. play a bit better than this one. On the other hand, Fami Front Line is downright hilarious. Pick your poison.