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TSTR
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Re: STGT Week 2 - Lords of Thunder

by TSTR Wed Nov 11, 2015 1:22 pm

^is racist against horis
uses Deathsmiles as "but i have hori friends" excuse
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dsheinem
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Re: STGT Week 2 - Lords of Thunder

by dsheinem Wed Nov 11, 2015 1:25 pm

noiseredux wrote:
dsheinem wrote:
noiseredux wrote:Mike, remember how you and Vance felt about Galaga?


What don't you like?


Lords Of Thunder.


Why not? It's better than Deathsmiles.
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Re: STGT Week 2 - Lords of Thunder

by noiseredux Wed Nov 11, 2015 1:26 pm

I applaud your hilarious attempt to troll. But to elaborate, Lords Of Thunder would be awesome if it were a game where all you did was listen to it.
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Re: STGT Week 2 - Lords of Thunder

by foxhound1022 Wed Nov 11, 2015 11:44 pm

OK. Put in a few runs and got to Stage 3 and just shy of 400k. My initial thoughts are it's ok.

Music is awesome, and the control is tight. So far, my biggest bitch with it is the lack of time you have to recover from a hit. It really can go south in a hurry because of that. I would probably prefer if you just died and respawned.
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Re: STGT Week 2 - Lords of Thunder

by CFFJR Wed Nov 11, 2015 11:51 pm

TSTR wrote:^is racist against horis
uses Deathsmiles as "but i have hori friends" excuse


:lol:


...


......


:lol: :lol: :lol:


Er, anyway, I've been slammed this week and had almost no time to play. I'll try to have a score up soon.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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Re: STGT Week 2 - Lords of Thunder

by dsheinem Thu Nov 12, 2015 9:16 am

Finally got a run in. Good starting score but this is a game I know I can 1CC so I am going to push for that before the week is out...

412,800 - dsheinem - Mullet Hell - Stage 3 - Earth Armor - TurboDuo
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Re: STGT Week 2 - Lords of Thunder

by mjmjr25 Thu Nov 12, 2015 9:56 pm

Scoreboard updated

I really should've bought a controller for this week - playing on wiimote is ugly. I agree, Donnie, the most frustrating thing is the way you can take consecutive/multiple hits; particularly on bosses. Some of those seeker bullets that follow you and just ram you, come right back, come right back...we have to re-train our brains to not count on a second of invincibility or respawn.

I'm struggling w/3rd boss but am finally getting screen pics now - not a hi-score, but close. Hopeful to have time tomorrow or Saturday to hit stage 4.

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Re: STGT Week 2 - Lords of Thunder

by Omerta Thu Nov 12, 2015 10:33 pm

Bradford and Michael-san,

Been super busy. I'll have a score after I figure out how to get it running.
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in the waking world."
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Re: STGT Week 2 - Lords of Thunder

by ExedExes Fri Nov 13, 2015 12:13 am

I felt right at home with this one. Old school goodness.

530,000 - ExedExes - Model 3 - Stage 4 - Earth - Turbo CD

(had to do a Windows screenshot as TurboEngine's screenshot keys weren't working)

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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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CFFJR
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Re: STGT Week 2 - Lords of Thunder

by CFFJR Fri Nov 13, 2015 12:16 am

Lords of Thunder [U][SCD][TGXCD1033][Red][1993][PCE][thx-1138-darkwater]_001.png
Lords of Thunder [U][SCD][TGXCD1033][Red][1993][PCE][thx-1138-darkwater]_001.png (16.02 KiB) Viewed 867 times


That screenshot is of course from the demo following my death. I just didn't bother cropping it.

297,200 - CFFJR - Team 7 - Stage 2 - Water Armor - Turboduo (emulated)

I'm playing badly and it bugs me. I keep falling apart at the bosses.

This version isn't that much harder than the sega cd, and I should really be making better progress.

Exed, I'm having the same issue with Turboengine's screenshot keys. It'll work if you do it with the mouse from the tools menu though.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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