2D Shooters Invade
mjmjr25
 

STGT Week 2 - Lords of Thunder

by mjmjr25 Sun Nov 08, 2015 12:16 am

Post your Hi-Scores for Week 2 STGT in this thread.

This weeks game is LORDS OF THUNDER
Image

Post scores as such:
SCORE - NAME - TEAM NAME - STAGE - CHARACTER - FORMAT

Turbo Grafx / PC Engine / PSN / Wii VC / MAME only (Sega CD version not allowed)

You can post as many scores as you like. The only rule is each new post should be a higher score than your previously posted score.

Top 2 scores from each team will count; low score is thrown out.

Default settings; no continues.

Screen shots strongly encouraged but not required.

Scores:
1. 1,386,000 - DocHauser - Model 3 - ALL - PSP (Turbo Grafx 16 emulator)
2. 1,237,800 - KidPanda - Johnny 5 Shooting Team - Stage ??? - PCE
3. 1,211,900 - EllertMichael - Johnny 5 Shooting Team - Stage 7 (boss) - Earth Armour - WiiVC
4. 1,141,700 - CFFJR - Team 7 - Stage 7 boss - Water Armor - TurboDuo (emulated)
5. 958,000 - 8bit - 8bit Meat Lazers - Helado - Water Armor - TurboDuo
6. 530,000 - ExedExes - Model 3 - Stage 4 - Earth - Turbo CD
7. 438,100 - mjmjr25 - The Smorking Section - Stage 4 - Water Armor - Wii VC
8. 412,800 - dsheinem - Mullet Hell - Stage 3 - Earth Armor - TurboDuo
9. 259,200 - Omerta - The Smorking Section - Stage 2 Boss - Water Armor - TE16
10. 122,500 - TSTR - MULLET HELL - Dezant - Earth Armor - TG-CD
11. 99,900 - Lazer - 8bit Meat Lazers - Bosque - Wind Armor - Wii VC
12. 88,200 - Aidric - Team 7 - Stage 1 - Fire Armor - Wii VC
13. 00,000 - All non-submitted scores

Week 2 Team Points
Johnny 5: 2, 3 = 5
Model 3: 1, 6 = 7
Smorking Section: 7, 9 = 16
Team 7: 4, 12 = 16
8-Bit Meat Lazers: 5, 11 = 16
Mullet-Hell: 8, 10 = 18
Team 6: 13, 13 = 26
User avatar
DocHauser
128-bit
 
Posts: 737
Joined: Sun Dec 02, 2012 9:48 pm

Re: STGT Week 2 - Lords of Thunder

by DocHauser Sun Nov 08, 2015 4:58 am

If anyone's looking to emulate this one, Ootake is a pretty good emulator for PC Engine/TurboGrafx CD rom games. From what I remember, you might need to mount the disc image, but this is pretty easy to do using Daemon Tools Lite.
Image
User avatar
ExedExes
Next-Gen
 
Posts: 7334
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: STGT Week 2 - Lords of Thunder

by ExedExes Sun Nov 08, 2015 2:08 pm

I got TurboEngine & Virtual Clone Drive. Tested it and it works.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
mjmjr25
 

Re: STGT Week 2 - Lords of Thunder

by mjmjr25 Sun Nov 08, 2015 7:46 pm

Ok - i'll be relying on my teammates to hook me up with info. I have no idea what is going on here. There's what appears to be a UN Squadron type mechanic of earning gems and buying powerups. No idea on the elements (wind, fire, earth, water).

I do have two questions for the entire group:

Is there ever a hi-score screen? Maybe you have to hit a certain score to get in a top 10 or something?

Also - is there any (score) advantage to selecting different starting points? IE, do we need to play default stage - or is it ok to pick and choose as one sees fit?
User avatar
CFFJR
Next-Gen
 
Posts: 4418
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: STGT Week 2 - Lords of Thunder

by CFFJR Sun Nov 08, 2015 8:09 pm

I have a rules question. Are we allowed to purchase elixirs?

They refill your health when you run out, functioning as an extra life.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
mjmjr25
 

Re: STGT Week 2 - Lords of Thunder

by mjmjr25 Sun Nov 08, 2015 8:14 pm

CFFJR wrote:I have a rules question. Are we allowed to purchase elixirs?

They refill your health when you run out, functioning as an extra life.

I would say YES. Assuming you are buying that as an upgrade instead of say a stronger shot or whatnot, right? So long as it's in the main game and not via some cheat code - it's all good.
User avatar
noiseredux
Next-Gen
 
Posts: 38130
Joined: Fri Nov 14, 2008 1:09 pm

Re: STGT Week 2 - Lords of Thunder

by noiseredux Sun Nov 08, 2015 8:37 pm

if someone can explain how to get this working on PC step-by-step, that would be helpful. I've not messed w/ TG16 emulation at all.
Image
User avatar
dsheinem
Next-Gen
 
Posts: 23119
Joined: Wed Dec 12, 2007 12:56 pm
Location: Northeast Pennsylvania

Re: STGT Week 2 - Lords of Thunder

by dsheinem Sun Nov 08, 2015 8:53 pm

Here's how you do it, noise:

Image
User avatar
noiseredux
Next-Gen
 
Posts: 38130
Joined: Fri Nov 14, 2008 1:09 pm

Re: STGT Week 2 - Lords of Thunder

by noiseredux Sun Nov 08, 2015 9:09 pm

Always helpful, you.
Image
User avatar
8bit
Next-Gen
 
Posts: 1903
Joined: Mon Jan 25, 2010 11:20 pm
Location: Houston TX

Re: STGT Week 2 - Lords of Thunder

by 8bit Sun Nov 08, 2015 9:17 pm

noiseredux wrote:if someone can explain how to get this working on PC step-by-step, that would be helpful. I've not messed w/ TG16 emulation at all.


This walkthrough video looks thorough enough to get you going. YouTube Link

mjmjr25 wrote:
CFFJR wrote:I have a rules question. Are we allowed to purchase elixirs?

They refill your health when you run out, functioning as an extra life.

I would say YES. Assuming you are buying that as an upgrade instead of say a stronger shot or whatnot, right? So long as it's in the main game and not via some cheat code - it's all good.


The lack of a score screen has me perplexed as well. I consciously had to just look at my score right before I died after only getting to the end boss of a second stage. My score was 310,000. :-/
"The librarian does not rue the library, nor the curator fear the exhibits. Rather they revel in their potential. And that is the beauty of a big backlog; pure potential." - Exhuminator

My Game Room | My BST Thread |
Return to Shmups

Who is online

Users browsing this forum: No registered users and 3 guests