2D Shooters Invade
User avatar
CFFJR
Next-Gen
 
Posts: 4424
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: STGT Week 1 - Mushihimesama Futari

by CFFJR Mon Nov 02, 2015 11:50 pm

Nice to know we have a third for team 7! Someone's going to have to pick up my slack after all, as my scores are completely pitiful...

Nothing worth posting yet, but I am playing, promise.

Team 7 also needs a name...Bullet Heaven? Dunno.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
mjmjr25
 

Re: STGT Week 1 - Mushihimesama Futari

by mjmjr25 Tue Nov 03, 2015 12:04 am

Yes, Lazer, the closer you are when you pick up gems the more they up your multiplier. I'm sure everyone has seen that tap shot / hold shot yield different gems. Bigger gems are worth more and up your multiplier more. Knowing when to switch back forth is key to big scoring.
User avatar
Nyukki
128-bit
 
Posts: 705
Joined: Wed Jun 15, 2011 6:04 am
Location: Beijing

Re: STGT Week 1 - Mushihimesama Futari

by Nyukki Tue Nov 03, 2015 12:07 am

first run, posting it incase I don't have time for another. completely crapped out on second half of stage 3.

Nyukki - team 6 - 70,166,434 - reco/n - stage 3 boss - 1.5 360
Attachments
2015-11-03 12.04.10.jpg
2015-11-03 12.04.10.jpg (391.14 KiB) Viewed 340 times
Weekend shmupper
User avatar
EllertMichael
Next-Gen
 
Posts: 1380
Joined: Mon Apr 05, 2010 5:03 pm
Location: Massachusetts

Re: STGT Week 1 - Mushihimesama Futari

by EllertMichael Tue Nov 03, 2015 1:13 am

Lazer wrote:Kidpanda, watching your run I see you generally stay very close to the enemies you are killing - is that how you collect the highest point gems?

Kidpanda wrote:Lazer, I just have an issue with staying still, playing games like Raiden and such, I'm just used to getting close and point blanking.

:lol: It is a competition, afterall!

Nice score, KP! I've still yet to break 100m...
Image
User avatar
dsheinem
Next-Gen
 
Posts: 23156
Joined: Wed Dec 12, 2007 12:56 pm
Location: Northeast Pennsylvania

Re: STGT Week 1 - Mushihimesama Futari

by dsheinem Tue Nov 03, 2015 6:18 am

any thoughts on using the iOS version? Totally serious...
User avatar
studentzki
16-bit
 
Posts: 56
Joined: Thu May 14, 2009 12:48 pm
Location: The Netherlands

Re: STGT Week 1 - Mushihimesama Futari

by studentzki Tue Nov 03, 2015 6:41 am

dsheinem wrote:any thoughts on using the iOS version? Totally serious...


Nope... It's way too easy. 1CC can be done after two tries or so, because the finger controls make your character jump from one side to another
a.k.a. sombetzki
Image
My arcade collection
User avatar
Lazer
64-bit
 
Posts: 340
Joined: Wed Aug 06, 2008 1:22 am
Location: Cygnus X1

Re: STGT Week 1 - Mushihimesama Futari

by Lazer Tue Nov 03, 2015 10:52 am

EllertMichael wrote::lol: It is a competition, afterall!


I know! And I want to crush you all!! (Got any tips for me?) :lol:

Unless i have some kind of epiphany, I don't think I'll ever get past stage 3. So. Many. Bullets. :shock:
ImageImageImageImageImageImage
User avatar
noiseredux
Next-Gen
 
Posts: 38145
Joined: Fri Nov 14, 2008 1:09 pm

Re: STGT Week 1 - Mushihimesama Futari

by noiseredux Tue Nov 03, 2015 11:00 am

Lazer, it's sometimes best to think of it as a competition with yourself. Day One: Post a score. Every day after: Try to post a higher one than the day before. It's def gratifying to beat your own PB, and to see improvement. The benefit to your team will come naturally from this. Plus, getting better at any shmup will make you better at others.
Image
User avatar
Lazer
64-bit
 
Posts: 340
Joined: Wed Aug 06, 2008 1:22 am
Location: Cygnus X1

Re: STGT Week 1 - Mushihimesama Futari

by Lazer Tue Nov 03, 2015 11:13 am

noiseredux wrote:Lazer, it's sometimes best to think of it as a competition with yourself. Day One: Post a score. Every day after: Try to post a higher one than the day before. It's def gratifying to beat your own PB, and to see improvement. The benefit to your team will come naturally from this. Plus, getting better at any shmup will make you better at others.


Good advice. I'm having fun with it. I'm just happy to be chatting with you all and playing the game. I had never even heard of this game before this tourney. I've really never played a newer bullet hell game like this. It's awesome. And there's certainly plenty of bullets. My goal: new PB before the end of the week.

And I'm sure Bogus or 8bit will post a 1CC any day now :P
ImageImageImageImageImageImage
User avatar
Kidpanda
64-bit
 
Posts: 483
Joined: Fri Feb 15, 2013 9:52 pm
Location: Panda Island™

Re: STGT Week 1 - Mushihimesama Futari

by Kidpanda Tue Nov 03, 2015 11:14 am

Lazer wrote:
EllertMichael wrote::lol: It is a competition, afterall!


I know! And I want to crush you all!! (Got any tips for me?) :lol:

Unless i have some kind of epiphany, I don't think I'll ever get past stage 3. So. Many. Bullets. :shock:


Stage 3 requires you to play aggressively, learn where the ground mid tier enemies come out and be in their face with your shots.
Image
Return to Shmups

Who is online

Users browsing this forum: No registered users and 3 guests