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Racketboy STGT - Week 1 - Battle Garegga

by mjmjr25 Fri Oct 31, 2014 4:16 pm

Week 1 STGT 2014

BATTLE GAREGGA


Image

RULES
- 1 credit, no continues
- Default difficulty
- All ships acceptable
- Saturn / MAME / PCB formats accepted
- Saturn; Arcade mode, TATE or YOKO, Guest Ships ok, Bullet or Red Ball
- MAME / PCB - Hidden ships ok, use Japan region rom
- Post scores from 12am 11.1.14 through 1159pm 11.7.14
- Post scores as: NAME - TEAM-NAME - SCORE - STAGE - SHIP - FORMAT
Example: bogusmilffactory - Inbred Wheat Breads - 5,000 - Stage 1 - Red ship - PCB

RUNNING SCOREBOARD (updated nightly, I hope)
1. foxhound1022 - Team Mary-Kate - 7,102,290 - Stage 7 - Black Zeppelin - SAT
2. DocHauser - Castration Nation - 5,799,810 - Stage 5 - Rust Champion - Shmupmame4.2
3. hashiriya1 - Team Winnie Cooper - 5,766,360 - Stage 6 - Miyamoto - SAT
4. mjmjr25 - The Smorking Section - 3,216,740 - Stage 5 - Iron Mackeral - SAT
5. ExedExes - Team NES - 2,619,870 - Stage 4 - Rust Champion - MAME
6. Nyukki - Big Beefy Bullet Dodgers - 2,576,070 - Stage 4 - Wild Snail - FBA
7. Dunpeal2064 - CumPile - 2,488,190 - Stage 4 - Golden Bat - Mame
8. Omerta - The Smorking Section - 2,227,370 - Stage 4 - Wild Snail - MAME
9. 8Bit - Team Mary-Kate - 1,673,770 - Stage 3 - Wild Snail - SAT
10. skate323k137 - Team NES - 1,608,700 - Stage 4 - Red Impulse - SAT
11. TSTR - Team Cumpile - 1,563,170 - Stage 3 (Boss) - Golden Bat - MAME
12. dsheinem - Castration Nation - 1,538,560 - Stage 3 - Bornman - SAT
13. Fragems - The Fighting Mongooses - 1,512,510- Stage 3 - Wild Snail - Mame
SpoonyBard - Team Mary Kate - 1,398,190- Stage 3 (Boss) - Gain - MAME
BogusMeatFactory - Team Cumpile - 1,349,060 - Stage 3 - Golden Bat - MAME ninjainspandex - Team NES - 913,010 - Stage 3 - Wild Snail - SAT
14. Aidric - Team Winnie Cooper - 802,410 - Stage 2 - Wild Snail - SAT
noiseredux - The Smorking Section - 786,500 - Stage 2 - Wild Snail - MAME
15. JoeAwesome - The Fighting Mongooses - 686,170 - Stage 3 - Silver Sword - Mame
KalessinDB - Castration Nation - 335,160 - Stage 2 - Wild Snail - MAME
16. EllertMichael - Big Beefy Bullet Dodgers - 0
Ghudda - The Fighting Mongooses - 0
Finerion - Big Beefy Bullet Dodgers - 0
aaron - Team Winnie Cooper - 0
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TSTR
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Re: Racketboy STGT - Week 1 - Battle Garegga

by TSTR Fri Oct 31, 2014 5:00 pm

All MAMErs are gonna be playing the Japan version, right? I know there's unchangeable differences in the extends between regions.
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dsheinem
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Re: Racketboy STGT - Week 1 - Battle Garegga

by dsheinem Fri Oct 31, 2014 5:18 pm

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ExedExes
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Re: Racketboy STGT - Week 1 - Battle Garegga

by ExedExes Fri Oct 31, 2014 5:22 pm

TSTR wrote:All MAMErs are gonna be playing the Japan version, right? I know there's unchangeable differences in the extends between regions.

Hot damn, you're right.

The main MAME ROM has 4 territories - Europe (Tuning license), Japan, USA (Fabtek license) and Asia.

When you first start, it defaults to Europe (Tuning license).

Extends ARE different across each territory.

Europe (Tuning license) - Every 2 million/NONE (default)
Japan - 1 million & 2 million/Every 1 million (default)
USA (Fabtek license) - Every 2 million/NONE (default)
Asia - Every 2 million/NONE (default)

So as you can see, the Japanese version gives the most options. Which are we going with?
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: Racketboy STGT - Week 1 - Battle Garegga

by TSTR Fri Oct 31, 2014 5:25 pm

We should be playing extends at 1mil, that is what the Saturn does.
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Re: Racketboy STGT - Week 1 - Battle Garegga

by ExedExes Fri Oct 31, 2014 5:29 pm

Shmups hi-score thread for Battle Garegga has JAPAN VERSION with extend at every 1 million. Safe to say that should be the same for us.

To change territory in MAME:

1) Hit TAB key
2) Go to "Game Configuration", hit Enter
3) Use right arrow key until you see "Japan" under Region, then "Return To Previous Menu"
4) Make sure "Every 1000K" appears in the Dip Switches under "Bonus Life".
5) Hit F3 to reset.

Problem solved!
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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DocHauser
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Re: Racketboy STGT - Week 1 - Battle Garegga

by DocHauser Sat Nov 01, 2014 6:44 am

There are different options in the Saturn version, which change the game slightly:

Game Difficulty: I'm assuming 'Normal' is the same as the arcade version?
Red Ball: changes enemy bullet appearance, so I guess this should be off.
S-Option: gives each ship a special option formation, so I guess this should be off too.
Small Hit Size: On/Off, does 'On' make it smaller than the arcade version?
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Re: Racketboy STGT - Week 1 - Battle Garegga

by TSTR Sat Nov 01, 2014 6:49 am

S-Options can be acquired through various means of power up collection in the arcade, but to have as a default would be a no no.

Small Hitbox can also be selected in arcade via ship selection, so to have as default for all ships would be a no no as well.

Unless we're gonna play version 2 of the arcade ROM, then Red Ball should be off.

Normal is default difficulty.
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dsheinem
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Re: Racketboy STGT - Week 1 - Battle Garegga

by dsheinem Sat Nov 01, 2014 7:41 am

Mike, can we get official rulings on all this (in the OP) before we start sinking time in?

Which ROM?
Which settings?
Which settings on the Saturn?
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Re: Racketboy STGT - Week 1 - Battle Garegga

by DocHauser Sat Nov 01, 2014 8:36 am

I assume we'll be sticking with the normal ROM for MAME. I've never actually played a ROM that had the red bullets. What's the directory name of that ROM?
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