AppleQueso wrote:And yeah the idea that someone who doesn't play games exactly like you do doesn't actually enjoy the game is pretty insulting.
If someone feels
insulted by Bryan's comment they need a lot more help than any of us can offer.
I actually enjoy how when this board sees an argument gain a majority opinion, that majority starts speaking like their opinion is gospel truth.
I agree with Bryan's comment mostly. If your mother bakes a 7 layer cheesecake with a pistachio crust and chocolate frosting - and you only eat the frosting because you find the cheesecake bland and the crust hard, do you love 7-layer cheesecake? You might tell people you do, but in my opinion, you don't, you love frosting. I hope this doesn't insult frosting lovers.
I know there are a lot of people posting in this thread who don't post in the STGT threads, so let me elaborate. Often we have games that people haven't played and have to get good in a hurry, so they use a save state. That isn't the issue - that is a preference. So long as a save state isn't used in a submitted run, no harm / no foul. What frustrates me is when I play, I play through, and I find many games boring when there is no room to improve score on the first stages, they are long, and they aren't difficult. I find that boring. Then another person comes in to say the find the game quite enjoyable - they also comment that they use save states and have been practicing this spot and that boss. Well, sure, you find it enjoyable, you're only eating the frosting.
Those are both opinions and not an attack on any of my shmup brothers. To reiterate, this thread was solely to ensure everyone, particularly those new to STGT, that save states can't be used in submitted runs. Everyone knows hash / dunp / doc and Exed can ball.