The REAL Gradius Syndrome

2D Shooters Invade
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

The REAL Gradius Syndrome

Post by Erik_Twice »

Walls. I hit the walls. And I die. I run into them. I ram them. I don't even notice they make my craft explode.

Discuss :lol:
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
Hazerd
Next-Gen
Posts: 3395
Joined: Sun May 29, 2011 5:40 pm

Re: The REAL Gradius Syndrome

Post by Hazerd »

Need pictures of hitting walls.
Image
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: The REAL Gradius Syndrome

Post by noiseredux »

General_Norris wrote:Discuss :lol:


I'm not a fan of walls/ceilings/floors/etc killing you in shmups.
Image
SpoonyBard
128-bit
Posts: 804
Joined: Sat Apr 30, 2011 12:50 pm
Location: Northern Wisconsin

Re: The REAL Gradius Syndrome

Post by SpoonyBard »

noiseredux wrote:I'm not a fan of walls/ceilings/floors/etc killing you in shmups.


I'd agree to an extent. With Gradius I feel like most of the time I have to be right next to the floor or ceiling to get power-ups or to kill enemies. Invariably I move a slight bit too much and hit them and die. For some reason I feel cheated every time it happens. I don't feel the same way in games like Ikaruga, to me it feels as if they present the walls as an obstacle, not just a stupid way to die.

All that said. I'm godawful at Gradius for this very reason.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: The REAL Gradius Syndrome

Post by noiseredux »

SpoonyBard wrote:I don't feel the same way in games like Ikaruga, to me it feels as if they present the walls as an obstacle, not just a stupid way to die.


yes, I'll agree there are games that do it well. Ikaruga is one of them. Shikigami II is another.

Radiant Silvergun makes me ragequit something fierce though.
Image
User avatar
o.pwuaioc
Next-Gen
Posts: 8445
Joined: Tue Mar 29, 2011 7:59 pm
Location: I miss NYC.

Re: The REAL Gradius Syndrome

Post by o.pwuaioc »

I will say that I don't like how some Gradius games are too sensitive, so that I barely tap it and slam into the walls. If it were a bit less so, I would rank them much higher. As they are, they are still tons of fun and figuring out how to not slam into walls is a challenge in and of itself.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: The REAL Gradius Syndrome

Post by noiseredux »

Parodius > Salamander > Gradius
Image
User avatar
BoneSnapDeez
Next-Gen
Posts: 20142
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: The REAL Gradius Syndrome

Post by BoneSnapDeez »

noiseredux wrote:Parodius > Salamander > Gradius


Yup.

Also eff the walls in Gradius. Eff them harder than the hawks in Ninja Gaiden.
User avatar
Nemoide
Next-Gen
Posts: 2395
Joined: Sat Aug 27, 2011 6:37 pm
Location: New York state
Contact:

Re: The REAL Gradius Syndrome

Post by Nemoide »

I'm just always careful about letting my speed get too high because I'm afraid of slamming into walls?
But yeah, I've come to terms with the fact that I'm never going to beat Gradius I or II (the only ones I have).
Image
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: The REAL Gradius Syndrome

Post by ExedExes »

Oh come on now. You people and your modern shmups without walls. BACK IN MY DAY, we had obstacles and we had to dodge bullets by avoiding them completely and not having some pixel-wide hitbox saving us!

So shmups that have walls nobody likes?

Good bye R-Type series, Gradius series, many other good ones too.

I will admit, 1941 Counter Attack had the right idea, by using those walls as a way for your plane to spin around and shoot and not get hurt.

Oh, and no walls in ExedExes, I think you all could handle that
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Post Reply