2D Shooters Invade
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Zenzizenzic
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Re: Zenzizenzic

by Zenzizenzic Thu Mar 07, 2013 8:11 am

sosoyo180 wrote:Wow, that's an awesome coincidence, I really need to figure out what a 'sosoyo' is.

If I ever decide to make a game, i'll be sure to get your opinion on a name! :D


Haha yeah, things worked pretty nice like that :D And for sure, keep me posted!

I've also released a couple of new screenshots showing some slight design changes in the enemies, the player and some other bits and pieces!

Here's the link to the blogpost: http://zenzizenzicblog.tumblr.com/post/ ... wing#notes

And here are the links to the screens separately:
http://24.media.tumblr.com/34d88ea167e6 ... 1_1280.png
http://25.media.tumblr.com/61a8cab35e31 ... 2_1280.png
http://24.media.tumblr.com/5be96039cb3d ... 3_1280.png
http://24.media.tumblr.com/27c7debc048a ... 4_1280.png
http://25.media.tumblr.com/48b969b1db87 ... 5_1280.png

Let me know what you think! :)
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic

by Zenzizenzic Tue Mar 19, 2013 11:15 am

I'm wondering, what's your guys' opinion on implementing something similar to Super Meatboy's warp zones, reminiscent of the old school bonus levels in Mario? What I'm thinking about is when you went through the level as an excellent killing machine (i.e. performing really well and triggering all the optional waves to spawn (they spawn when you were able to kill normal waves quickly enough -> skill and level knowledge required)), that an area in the level appears, right before the boss of the level spawns, which when you enter it (optional, after a few seconds it fades) teleports you to a new level in which a challenge is introduced (like simply surviving, without any shooting). After completing or failing this challenge (you have a single life in there) you are returned to the point before the boss and continue as normal, but with the bonus points from the survival challenge. Do you think this would have a place in Zenzizenzic? Do you think this would be a cool addition? Don't think it has been implemented before in a shmup, so I wonder how it would feel like with it being in there in the way I described.

Also, a couple of new screens of the boss battle I'm currently working on are live! http://zenzizenzicblog.tumblr.com/post/ ... oss-battle
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic

by Zenzizenzic Fri Mar 29, 2013 12:54 pm

I'm going for adding bonus levels and am currently building one. I tossed a couple of screens of it online :)

http://zenzizenzicblog.tumblr.com/post/ ... onus-level
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic

by Zenzizenzic Sat May 04, 2013 11:52 am

Demo is getting there! I’d say about 2-3 more weeks to go!
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic

by Zenzizenzic Sat May 18, 2013 6:19 am

Zenzizenzic will be playable at Anime 2013, the largest anime con in the Netherlands, on Saturday the 1st of June. If you happen to be there, drop by and say hi!

http://www.animecon.nl/
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic (playable!)

by Zenzizenzic Fri Jun 14, 2013 3:46 am

The game is playable now! It's a test version for the demo release, so I'd love to receive feedback on how to further improve this build.

Check the first post of the thread for the details.
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic (playable!)

by Zenzizenzic Tue Jun 25, 2013 8:27 am

Indie Statik posted quite an awesome article on Zenzizenzic! :D

http://indiestatik.com/2013/06/23/zenzizenzic/
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic (playable!)

by Zenzizenzic Thu Jul 18, 2013 3:18 am

New version is up. Playing on a 16:10 resolution with the mouse returns in a few issues with mouse position, so either use a controller, or play in 16:9 resolution. Hope to get the time to have that fixed soon.

You can download the new version here: http://www.bithuffel.nl/zenzizenzic.zip

And here's a gameplay video I whipped up last night: http://youtu.be/ZggvugkjYiM
Developing a twin-stick shmup dubbed Zenzizenzic.
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Zenzizenzic
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Re: Zenzizenzic (playable!)

by Zenzizenzic Fri Jul 26, 2013 12:35 pm

And again, new version!

http://www.bithuffel.nl/zenzizenzic.zip

Lots of small changes and some cool features added. Give it a whirl and let me know what you think!
Developing a twin-stick shmup dubbed Zenzizenzic.
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Re: Zenzizenzic (playable!)

by Zenzizenzic Wed Aug 14, 2013 11:27 am

Quick update from the devlog:

Been working on new content the past while and it's going pretty well, quicker than I expected actually!

I've figured out a level structure for now, which is guaranteed to offer a variety of challenging encounters as well as a nice variety of ways to die. The current level in the beta (download) would be level 2. Level 1 would be a more basic level, offering a way for the player to get familiar with the base mechanics. Levels following that will steadily toss new, unfamiliar stuff towards you. I won't spoil the details just yet, but it's all aiming for highly challenging gameplay while nurturing that feeling of "one more time! just one more!".

So I've been mostly busy building those levels, making sure each encounter feels good, challenging but fair and varied. I'm aiming for something between 5 to 8 levels, all of course balanced for easy (doable), medium (less doable) and hard (hardly doable) difficulties on both singleplayer and co-operative play.

Also been adding some features into the Options menu, such as adjusting screenshake amounts, or even entirely disabling the background for a clear playing field. I'm considering to add some playership customization, like different colours and shapes. That shouldn't take too much time to implement (and level design takes priority), but it depends on the inspirational juices.

If you have any cool things you'd like to see in the game, let me know, and I'll definitely consider adding it! Be it ideas on level design, weapons, mechanics, ship designs, anything!

Cheers!

- You can grab the beta over here: http://www.bithuffel.nl/zenzizenzic.zip

Ps. If you're willing, show your support! Drop a like on Facebook, a follow on Twitter. Would be greatly appreciated! :)
Developing a twin-stick shmup dubbed Zenzizenzic.
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