RyanDG wrote:Espio 1919 wrote:From what I have read the PSX/Saturn SF Collection ports are pretty faithful to the arcade version. The best available port right now would be the Sega Dreamcast version (Jpn. only) of the game, which was used as a blueprint for HD Remix. It was recently found that the port found on CCC vol. 2 has lag input problems, which pretty much ruins the game from a competitive standpoint.
Yeah - I've seen that over on Shoryuken. I think they were saying it has a 3 or 4 frame delay compared to the arcade version. That really screws things up a bit for players who are used to the arcade.
Yes, I am bumping an old thread (but would probably be scolded for not searching the topic, so double-damned there).
Was playing Super-Turbo on CCC2 (PS2 version) last night and was greatly annoyed. I simply cannot consistently do uppercut moves on this (F, D, D/F). So far, this is the only port that I have issues with. I can handle the AI, if I can only pull off moves when I need them.
I totally blame input lag on this. I am playing on a HDTV, but is an old 4:3 flat-tube hooked up via S-video. Input lag should not be an issue on the connection/TV end.
What's more, I had the Turbo setting on "0" to try and compensate (which is still kind of fast IMO), and sometimes the game would randomly speed up for no reason (which really messes up timing). Either poor emulation is at work here, or I need to change settings on OPL (yes, I put my game on the hard drive, but that shouldn't be the issue).
I was still able to beat the game, on easiest difficulty, with frequent character and tactics changes, a little profanity, and much patience. I feel like I did when I was still learning how to play (a bitter-sweet emotion).
For the record, I have no problems with the PS1 or Saturn versions of the game on Street Fighter Collection. Not sure about the Anniversary Collection on PS2/Xbox, as I only have the Xbox version and I suck with that controller anyways.
...just another lost soul...