
We wanted to create a game that was both explorative yet engaging, challenging but rewarding and nostalgic but not dated.
One thing we dislike about many explorative games is back-tracking with no purpose. We are always aiming to reward the player wherever back-tracking is required. Those rewards come in different but exciting game changing power ups.

Boss Fights!

New gun types:
- Beam cannon - An intense screen length beam great for long distance
- Cluster gun - Shoots 3 orb bullets that spread out
- Automatic rifle - A slightly weaker but more rapid attack gun
- Teleport gun - Allows you to teleport to where the bullet lands
- Flamethrower - A short length attack but incredibly powerful
- Rocket launcher - The rarest and most powerful gun in the game!

Abilities:
- Dash
- Parry enemy projectiles
- Rewind time
- "Second chance" defibrillation device
Support Now On Kickstarter:
https://www.kickstarter.com/projects/97 ... radox-soul