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MrPopo
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by MrPopo Mon Dec 10, 2018 6:41 pm

I'd say if you're running in actual DOS, then a CRT is worthwhile if you're playing games that did overscan tricks. If you're on a modern PC with Dosbox then just pick the appropriate renderer settings and use a modern monitor.
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Erik_Twice
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by Erik_Twice Fri Dec 14, 2018 7:45 pm

Which games use Overscan tricks by the way?
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SuperDerpBro
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by SuperDerpBro Sat Dec 15, 2018 5:47 am

Nobody mentioned that "4:3" LCDs are not actually 4:3? They are 5:4. :mrgreen:

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Ziggy587
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by Ziggy587 Sat Dec 15, 2018 8:47 am

It's been a while since I've used a non-widescreen computer monitor, but yes, I remember when I first switched from a CRT monitor to a "4:3" LCD and found that to be most annoying.
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SuperDerpBro
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by SuperDerpBro Sat Dec 15, 2018 7:04 pm

Played a lot of NEStopia on my old 19 inch. I believe i used the full screen res of 1280x960 to make it look like 4:3. Little black bars on the top and bottom :P
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isiolia
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Re: Visual advantage of CRT monitors vs 4:3 LCD for Classic

by isiolia Mon Dec 17, 2018 9:11 am

SuperDerpBro wrote:Nobody mentioned that "4:3" LCDs are not actually 4:3? They are 5:4. :mrgreen:


Depends on the native resolution. 1280x1024, sure. 1024x768 or 1600x1200 are 4:3. I think most just use 4:3 to differentiate from widescreen formats. Many earlier widescreen LCDs were, as your graphic points out, 16:10 (1680x1050, 1920x1200), or there are other variants... I think it's more that TVs would be 4:3 or 16:9, /shrug
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