I never liked DRM/DLC with add on costs for features that a game company can remove support at any time. I have been reading a lot of negative reviews concerning this game, the way so many features of the game come at an additional cost. Reading this article, a point of relating the Star Wars game loot crates as a form of online gambling restrictions to prevent the sneaky DLC charges.
DLC hidden charges keeps coming back in new forms, sadly many gamers will never learn.
Brad Jackson on November 17, 2017 wrote:Paid Loot Crates Are Bad For Gamers, And EA Knows It
http://thefederalist.com/2017/11/17/paid-loot-crates-bad-gamers-ea-knows/
Most every Star Wars fan would love to play “Battlefront” as Darth Vader. Why not? He’s one of the best bad guys in all of cinema, and to slaughter digital Rebels with your lightsaber and force chokes is great fun. Unfortunately, you can’t do that out of the box. You have to earn him. When the beta of the game came out recently, players picked up on this and complained. Loudly! EA’s plan was to have people pay real money for an in-game currency that allows players to purchase “Loot Crates” that provide random rewards for the game, which may or may not include something a player wants.
Sounds similar to loading coins in a slot machine, pulling the lever and hoping to hit it big, doesn’t it? There’s the problem. Many think that this system is akin to gambling, and they might be right. The Dutch think so, and their authorities are now investigating the matter to determine if loot crates can be classified as online gambling. If they are, it’s likely the end of the loot crate money grab that is becoming all the rage in gaming these days. Cross your fingers!
The Game Price Should Buy the Game
The reaction to “Battlefront’s” real-money loot crates has been vociferous, and inescapable. EA has been pounded by the gaming community for this, and last night they finally relented. In a statement issued on Twitter, the company said, “We hear you loud and clear, so we’re turning off all in-game purchases.” With the change, “all progression will be earned through gameplay.” That means that instead of purchasing Darth Vader, your opportunity to play as him will only come through playing “Battlefront” until your thumbs bleed.
That’s a step in the right direction, but still not good enough. If you’re going to advertise that you can play as the iconic Star Wars characters we all know and love, then actually provide that ability upfront. For $60, that’s the least you can do for gamers.
Why are gamers so upset by loot crates? It’s pretty simple. When you buy a triple A title like “Battlefront,” it will set you back about $60. That ain’t cheap. Then gaming companies want you to spend additional money just to play the game you deserve from the start. That’s not fair, and although it may seem like a good way to boost the bottom line of a game, it’s bad for gamers, and EA knows it, that’s why they bent to public pressure and temporarily pulled the payment feature.
The Gameplay ‘Earning’ Is Absurd
This isn’t over yet, because whether you can pay for it or not, the ability to play the game you were promised is still light years away. An analysis done by Star Wars Gaming found that it will take more than 4,500 hours of gameplay just to “earn” all the base-game content. If EA’s loot crate payment system had stayed in place you could shortcut that time by spending a whopping $2,100 to secure game elements that were advertised. This isn’t the first problem EA had with gamers this year. The first came from the epic disaster that was “Mass Effect: Andromeda” in March. Neither of these games shipped in the condition they should have. “Mass Effect” had a disappointing story, bad animations, and an unacceptable amount of bugs. The fan reaction was so bad that EA reassigned the developers of “Mass Effect” (some of them to this game) and put one of their best franchises “on ice.” Now they screw up Star Wars.
It’s time to ask the question, “Does EA really know what gamers want, or are they just out to bleed them dry?”