Screen resolution, CRTs and proper depictions of games
Posted: Mon Apr 27, 2015 1:50 pm
As most posters here know, old games were not designed to be displayed on modern LCD screens and so the image we might see of them is not accurate as they would on an old tube screen. Stretching, sharp lines, lack of blending or missing graphical effects are common issues and I know most of you guys take measures to combat them.
But I've never quite looked into it in a really deep manner and I read an article today that really made me think about how not just old games, but old computer games are displayed:
No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
Rectangular pixels can't be displayed by modern square-based screens. I've checked and it's true, Guybrush looks short and chubby instead of his normal self. And while I know people keep old CRTs for console or arcade games, I really don't know of anyone that keeps old computer CRTs around and I hadn't even thought about messing with Dosbox's settings.
What do you guys think of this? And what do you do to combat it?
But I've never quite looked into it in a really deep manner and I read an article today that really made me think about how not just old games, but old computer games are displayed:
No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
Rectangular pixels can't be displayed by modern square-based screens. I've checked and it's true, Guybrush looks short and chubby instead of his normal self. And while I know people keep old CRTs for console or arcade games, I really don't know of anyone that keeps old computer CRTs around and I hadn't even thought about messing with Dosbox's settings.
What do you guys think of this? And what do you do to combat it?