This morning I read about Obsidian changing a small part of Pillars of Eternity because of some online backlash about what was understood to be a derogatory "joke" about a sexual an encounter with a transgendered woman:
http://kotaku.com/pillars-of-eternity-f ... 1695608446
Probably the best know example of a developer creating or changing content to respond to player outrage is Bioware's addition to the Mass Effect 3 ending:
http://www.engadget.com/2012/06/26/mass ... t-out-now/
Obviously these two examples are very different, but what they have in common is that the changes were A) about a part of the story of the game [as opposed to mechanics or bugs, etc.] and B) in direct response to negative player feedback.
So, the question I have for folks is: Do you think this kind of thing is ever a good idea? Is it reasonable/acceptable in certain circumstances but not in others? Are there other examples can you throw into the mix that provide some further complications for us to consider? What are your thoughts?