Ghegs wrote:The linearity is present, but it's only superficial when it comes to skill-based games. In those there is a vast array of different, yet meaningful and valid ways of getting from A to B. There is no such equivalent in adventure games, they are linear by gameplay design as well as narrative design.
The way you describe the adventure game genre makes it sound like the player never has any agency in the matter. While that is true with certain adventure games, it is not with many others. I could list quite a few adventure games with multiple solutions to any given puzzle, and also those with different endings based on conversational choices the player makes. With skill based games vs adventure games, our examples hinge entirely from game to game in both genres, wholly dependent on any particular game in question. With the amount of variety present in both camps, generalizations are all one do, and those are ultimately meaningless without context.
I say we agree to disagree here and stop derailing the thread.