http://gamestudies.org/0802/articles/zagal_bruckman
LIMITED HORIZONS
The article remarks how difficult it is for students to step out of their confort zone. They have been playing all their life, how can you say they don't know enough about them? This seems a recurring topic in the article:
"they [students] don't know enough about games when they start studying games. They don't know enough about the history of games, not only computer games, but other types of games as well. One way of putting it is that they haven't played enough games, to be more precise, they haven't played enough different types of games." While students often have over ten years of experience playing videogames, that experience can be limited in diversity. [...] Lance describes how students "actually get angry, 'cause they think that they know games. They really get confused, angry, and frustrated, because they've been playing games all their life!"
This is an issue, not with students, but with game culture. There's a thread in Neogaf that complains about Sonic being "unfair" because "it punishes you when you hit an obstacle" and there's another in the Shmups.com forums ranting about how Fez is a terrible game because it "takes no skill". Both short-sighted complains arise from having a very narrow idea of what a game should be like, dimissing anything that doesn't fit their preconceptions.
(Personally, this explains my issues with RPG elements, combos and execution barriers in fighting games or movie-driven narratives in games. They are taken for granted because the pool of reference is very small.)
The narrow view on what a game is, in my very modest opinion, the single most important issue cultural analysis of video games. I've written elsewhere that critics need a wider knowledge base (http://eriktwicereviews.com/feature-40- ... lay-intro/) but this applies to any other anaylsis, not just criticism.
The reason for this narrow view is, in my opinion and; perhaps, the article's, is the lack of a higher frame of reference. You can quickly check which films are considered historically important and you can read long-winded analysis of any film consired so. Not so with games. There's no canon and there are no books written on Ghost'n Goblins or Xevious and most analysis are amateurish (including my own).
TL;DR:
Our understanding of games is heavily limited by small reference pools and the lack of previous analysis of the subject matter.
Comments? Thoughts? Complains about my tendecious language?