prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
GigaPepsiMan wrote:The recent indy game Rogue Legacy played with death in a cool way, basically when your character died the game would do a time skip and the main character would be replaced with their son/daughter. Probably not the first game to do this sort of thing but it's still a cool way to subvert a convention.
Gamerforlife wrote:I love when games actually explain why your character can't die or suffer serious injury. RPGs always take place in worlds with magic and magical potions that can heal any injury.
Gamerforlife wrote:Bioshock has an explanation for how your character is able to respawn from death built into its story.
J T wrote:GigaPepsiMan wrote:The recent indy game Rogue Legacy played with death in a cool way, basically when your character died the game would do a time skip and the main character would be replaced with their son/daughter. Probably not the first game to do this sort of thing but it's still a cool way to subvert a convention.
I've been playing this game recently and I really like it a lot. The death system is cool because you feel like your goal of making it through the castle is not just your own, but belongs to the entire line of heirs as they collectively work over time to fulfill their great great great great... great great grandfather's legacy who was a great warrior despite his fear of chickens and problems with dyslexia.
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