by BogusMeatFactory Fri Sep 27, 2013 12:26 pm
Death can be played with in interesting ways with a lot of games. Games like Soul Reaver used death as an obstacle, transitioning you into the spiritual realm. Other games like Demon's Souls use death as well in strange and interesting ways.
One of the games I love that handles death in such a great way is Heavy Rain (I know I know). When the character dies, they die and the story moves on. What makes it great though is that, the further along in the story you go, the more you fear making a mistake and losing the character. You desperately wish for them to succeed and make it, even if that may not be the final outcome. The way they handle this though can only really be sucessfully integrated in games of a similar genre.
I do think that we are too forgiving with death in some games. Maybe not just "Game Over" and start again, but they should create consequences for death, like what they do with Demon's Souls. Yes, people credited it for being too hard, but people also credited for being an excellent game.
A few MMOs bakc in the day had wys for your character to permanently die and that struck fear in the heart of the players. They were more cautious and played the game drastically different than in normal ones. They would communicated with everyone and the overall environment seemed a lot more friendly because survival was essential for everyone.
That is why I tend to play games like Minecraft in Hardcore mode, making death be the end of the game. That changes how I play and forces a set of rules on me to play by and in the end, enjoy it far better than just running around doing whatever I want with reckless abandon.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.