Here were the points he brought up:
1. Make games for all audiences. How can we make your mother or grandmother play games? It's time to invent interactive entertainment for adults, he said.
2. We must change our paradigms. Violence and platforms are not the only way. We're in an industry where game designers don't know what to do if the character isn't holding a gun, he lamented. You can define interactivity in many different ways. Can we make games that are not based on systems? When you get older, you don't necessarily want to compete in a game with others. You don't want your ass kicked by a 10-year-old. So can we as an industry make games with no gun?
3. The importance of meaning. Many games have absolutely nothing to say. They are empty, he said. So can we create games that have something to say, that carry an idea, that tell you something that resonates with you? Let authors come in! Most games are written by designers or graphic artists or others, he noted. All real world themes should be used - any theme you know in real life could be used in a game. Can we create games that talk about relationships, feelings, politics, homosexuality? Games should be a mirror for what you are, Cage remarked. The game will leave an imprint on you. You will keep thinking. This is what any creative medium should achieve, he asserted.
4. Become Accessible. Focus on minds, not thumbs! He said games should just be about going on a journey, not just about challenging you - like the aptly named Journey, he said.
5. Bring other talents on board (he cited those he's worked with like David Bowie, Ellen Page).
6. Need to establish new relationships with Hollywood. For a long time they saw games like licensed products, but games can be more than that and should be a respected medium, he said. It's time for constructive, balanced partnerships. Cage said game makers and Hollywood can invent a new form of entertainment together.
7. Changing our relationship with censorship. This is a big issue for Cage, which he said he could probably spend 4 hours talking about alone. He noted that while he sees himself as a writer, and he sometimes uses violence or sex, he doesn't like that he has someone looking over his shoulder saying he can't do this or that. It's okay in a movie or TV series, so why isn't it okay in a game? The answer has always been it's because games are interactive. But the truth is it's no different and games are protected by First Amendment now, Cage commented. We shouldn't have different constraints than film, and it's crazy that we should feel constrained like film was in '60s," he said. Cage was also shocked by some games he saw at E3. Some games are just more violent and gruesome and are gratuitous; "we behave like stupid teenagers ourselves, and we need to stop this," he said. "If we don't want to be accused each time something terrible happens, we should show that we are serious, responsible and respect our medium and customers."
8. The role of press. Press is very important, Cage said. He stressed that press are generally very clever, they analyze the business, they evangelize it and try to educate. But he also blasted another segment of the press: the game critics. He claimed that they "aren't press". Being a critic is a serious job but not everybody has the skill for it, he said. He complained that there's no analysis from critics.
9. The importance of gamers. Buying or not buying a game is almost like a political vote, Cage explained. "Buy crap and you will get more crap. Buy risky, ambitious games and you will get more of them. So buying games is also a responsibility," he said.
I really wanted to hear peoples thoughts on this topic in relationship to what Cage brings up. For me I agree wholeheartedly that things do need to branch out and reach diversity.
A lot of the industry focuses on game mechanics with a limited number of tools, being, weapons. The developers present the player with a problem, usually, "How to get from point A to point B with the tools I have," without thinking of the why. Why is the character doing this? Why is he doing it this way? Why is the player continuing to play?
This isn't a call to destroy all action games, far from it, but when we look at the game industry and make these outcries of displeasure towards the next call of duty game, we fail to see every other game just like it that isn't tied to the franchise, it is tied to the genre. Our game series are not stagnant, it is our genres.