The Philosophy, Art, and Social Influence of games
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Key-Glyph
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Re: Modern Day Book Burning

by Key-Glyph Fri Jan 04, 2013 6:54 pm

I'm not surprised that people still think video games are responsible for violence. I am surprised that people still think "book burning" is a legitimate or proactive form of protest.
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Re: Modern Day Book Burning

by Zing Fri Jan 04, 2013 7:02 pm

Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.
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Re: Modern Day Book Burning

by J T Fri Jan 04, 2013 7:37 pm

Zing wrote:Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.


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Re: Modern Day Book Burning

by Key-Glyph Fri Jan 04, 2013 7:38 pm

Zing wrote:Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.
If I'm remember correctly, J T posted a study a while back that found the competitiveness of a game was the major factor in aggravating aggression, not simply violence. I thought that was pretty interesting, because it was the first time I'd heard of any researchers separating those two.

Edit: ^Oop, and there he is! Not sure if that's the same study I'm thinking of, though.
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Re: Modern Day Book Burning

by J T Fri Jan 04, 2013 7:47 pm

Key-Glyph wrote:
Zing wrote:Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.
If I'm remember correctly, J T posted a study a while back that found the competitiveness of a game was the major factor in aggravating aggression, not simply violence. I thought that was pretty interesting, because it was the first time I'd heard of any researchers separating those two.

Edit: ^Oop, and there he is! Not sure if that's the same study I'm thinking of, though.


That's a different study. Yeah, the competitiveness seems an important factor, but the measure of aggression was silly in that particular study (imo). They measured aggression by how spicy a person made a salsa dip for people that didn't like spicy food. Weird. Anyway, competitiveness is still a confound in much of the research on video game violence. I can say from personal experience that I get much more angry from a competitive game than a violent game (though many games have both). Earlier today I was cursing at hexagons. No blood, just mean geometric shapes.

I think the main question for this line of research about whether violent games increase aggression is really, does the violence raise aggression to any sort of dangerous level, and does that aggression generalize outside of the game context.
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Re: Modern Day Book Burning

by Fuzzy_Cthulhu Sat Jan 05, 2013 8:03 am

J T wrote:
Key-Glyph wrote:
Zing wrote:Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.
If I'm remember correctly, J T posted a study a while back that found the competitiveness of a game was the major factor in aggravating aggression, not simply violence. I thought that was pretty interesting, because it was the first time I'd heard of any researchers separating those two.

Edit: ^Oop, and there he is! Not sure if that's the same study I'm thinking of, though.


That's a different study. Yeah, the competitiveness seems an important factor, but the measure of aggression was silly in that particular study (imo). They measured aggression by how spicy a person made a salsa dip for people that didn't like spicy food. Weird. Anyway, competitiveness is still a confound in much of the research on video game violence. I can say from personal experience that I get much more angry from a competitive game than a violent game (though many games have both). Earlier today I was cursing at hexagons. No blood, just mean geometric shapes.

I think the main question for this line of research about whether violent games increase aggression is really, does the violence raise aggression to any sort of dangerous level, and does that aggression generalize outside of the game context.


If competition causes violence, schools are full of highly competitive sports teams, some of which require actual physical violent contact. Will the mob burn them too?
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Re: Modern Day Book Burning

by Hyp81 Sat Jan 05, 2013 10:15 pm

This stuff makes me so mad. I own and regularly shoot a variety of guns. I also hunt. I also own and regularly play, and have regularly played for YEARS, a variety of "violent" first person shooters. I don't feel a need to go out and murder innocent people with my guns, nor do I feel as if my games "desensitize me." Why? Because PIXELS ARE PIXELS and human beings are real, live human beings. There's a difference.

These guys are sick. They are effed up in the head. Why should their actions reflect on any one part of society, or any group of people? Ridiculous. Deal with the real problem-- sick people that need help before they snap.
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Re: Modern Day Book Burning

by Menegrothx Sun Jan 06, 2013 7:09 pm

Competitive violent video games dont make people violent in real life, lag (and stress or nagging parents in some cases) does.
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Re: Modern Day Book Burning

by pierrot Sun Jan 06, 2013 10:33 pm

I'm mostly upset by the actions they've chosen in order to, supposedly, create dialogue. I'm in favor of parents taking more time to better understand what their kids are doing in video games, but the act of burning a bunch of violent video games in an attempt to bridge that, too often, closed line of communication seems highly ineffectual.

I find this demonstration much more likely to drive wedges further between already strained parent-teenager relationships.
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Re: Modern Day Book Burning

by Ack Mon Jan 07, 2013 12:20 am

J T wrote:
Key-Glyph wrote:
Zing wrote:Apparently, there is "ample evidence" that violent games lead to violence. I'd like to hear it.
If I'm remember correctly, J T posted a study a while back that found the competitiveness of a game was the major factor in aggravating aggression, not simply violence. I thought that was pretty interesting, because it was the first time I'd heard of any researchers separating those two.

Edit: ^Oop, and there he is! Not sure if that's the same study I'm thinking of, though.


That's a different study. Yeah, the competitiveness seems an important factor, but the measure of aggression was silly in that particular study (imo). They measured aggression by how spicy a person made a salsa dip for people that didn't like spicy food. Weird. Anyway, competitiveness is still a confound in much of the research on video game violence. I can say from personal experience that I get much more angry from a competitive game than a violent game (though many games have both). Earlier today I was cursing at hexagons. No blood, just mean geometric shapes.

I think the main question for this line of research about whether violent games increase aggression is really, does the violence raise aggression to any sort of dangerous level, and does that aggression generalize outside of the game context.


Hey JT, are you aware of any studies that focus on player reactions to competitive gaming versus violent gaming and the levels of aggression that players exhibit during and after...without referring to salsa, of course?
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