MrPopo wrote:I think there's also an aspect there regarding the traditional role of woman as tenders of the household. So during the period where the kids are at school and the husband is at work the wives can get together as part of a book club. Now obviously that has gone down tremendously with the large number of two working parent households but the book club stereotype is a holdover from earlier times.
I don't know if that's a necessary correlation. There's little about a book club that inherently makes it a "while the husband and kids are out" kind of activity.
It's not that I disagree that a housewife would possibly find a hobby or social interaction that she indulges in during that time - it makes a lot of logical sense - it's just more that she could be using that time for any number of activities. She could be sculpting, kickboxing, in a string quartet, rebuilding an engine... why pick a book club?
Personally, I'd see it more in Ivo's line of thinking. A book club is probably much more about the creation of a topic of conversation for people who want a reason to get together and talk. It creates a common ground, and a premise on which to hang out. Perhaps sitting around and hearing about other people's feelings is something that appeals more to women than to men.
In a nonspecific reply, regarding multiplayer, I think it's partly a matter of examining why someone is averse to it. Fear of not doing well. Inability to trust others to do well. Not that online gaming is a requirement, but I do think there are far more people that enjoy it only within the confines of an already-established group. I've got no problem playing fighters or FPS games with friends, but I have little interest in dropping in and playing against random people. Other people thrive on it.