prfsnl_gmr wrote:Have you played a Human Resource Machine? It is another "programming" game that requires you to complete tasks with a very limited drag-and-drop programming language. I really enjoyed it, and I think you might enjoy it too. (I also understand that is a lot easier than TIS-100, but it makes up for it with a great personality.)
MrPopo wrote:prfsnl_gmr wrote:Have you played a Human Resource Machine? It is another "programming" game that requires you to complete tasks with a very limited drag-and-drop programming language. I really enjoyed it, and I think you might enjoy it too. (I also understand that is a lot easier than TIS-100, but it makes up for it with a great personality.)
I have not. Part of what drew me to TIS-100 (as opposed to SpaceChem) was the very explicit programming going on. Sure, the ISA makes the NES's 6502 look decadent, but that adds to the fun. I also picked up Shenzhen I/O, which combines programming with circuit design.
prfsnl_gmr wrote:MrPopo wrote:prfsnl_gmr wrote:Have you played a Human Resource Machine? It is another "programming" game that requires you to complete tasks with a very limited drag-and-drop programming language. I really enjoyed it, and I think you might enjoy it too. (I also understand that is a lot easier than TIS-100, but it makes up for it with a great personality.)
I have not. Part of what drew me to TIS-100 (as opposed to SpaceChem) was the very explicit programming going on. Sure, the ISA makes the NES's 6502 look decadent, but that adds to the fun. I also picked up Shenzhen I/O, which combines programming with circuit design.
Have you played Robot Odyssey? It sounds similar to Shenzhen I/O. I have also read that it is the hardest game in any genre, which makes me want to give it a shot.
MrPopo wrote:Never heard of it.
MrPopo wrote:76. TIS-100 - PC
pierrot wrote:MrPopo wrote:76. TIS-100 - PC
I've had my eye on that for a while, but sort of hoped I might have it show up randomly in my steam inventory like Spacechem. Sounds a little like some contrived arrangement of awkwardly IIC interfaced controllers--or are they full duplex? As much as I like puzzle games, that's a little off putting to me, and I get the sense I'd be better off just spending the time on an actual project. Do you think it's a better play for someone who already knows assembly, or for someone who wanted to learn some of the basics?
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