Games Beaten 2016
Re: Games Beaten 2016
Ehh looks like I need to revisit those eventually. Especially since it looks like on my copy that was wiped. Not like it would do me any good to have the old file. You're kinda locked down once you hit the final if I recall and I wasn't prepared in the slightest for that. And I highly doubt on lost age that it's my clear data there since whoever was doing this had 13 15 14 14 in the djinn and is sitting at 57:50 before they sold it.....just wow(these were games i had to rebuy awhile back >_>)
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My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.

My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?
Re: Games Beaten 2016
BoneSnapDeez wrote:So Arc the Lad is from the mid-90s, ten hours, 2D, and easy? I am in.
I'm with Bone. This is clearly the next rpg I need to play.
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Re: Games Beaten 2016
BoneSnapDeez wrote:So Arc the Lad is from the mid-90s, ten hours, 2D, and easy? I am in.
Yes it's vintage 1995, 99% 2D (there are some polygonal special spell effects), and easy.
I mean easy compared to say Front Mission 5, which was the last SRPG I beat before Arc the Lad. Front Mission 5 makes Arc the Lad seem like tic-tac-toe. But I'm not saying that's a bad thing. The simple battle system in Arc works perfect for what the game is.
Some of my favorite tracks from the OST:
https://www.youtube.com/watch?v=HdXB9jV ... A5&index=1
https://www.youtube.com/watch?v=WmJFPUt ... 5&index=22
https://www.youtube.com/watch?v=KhLNe76 ... 2802681BA5
Some battle footage:
https://youtu.be/99dKbQd_ZGo?t=799
And no the music in the game doesn't slow down like that, dude's emulation was off.
Arc the Lad is solid, you folks should play it.

PLAY KING'S FIELD.
Re: Games Beaten 2016
I'm gonna be ecstatic if we can get a cadre of Arc the Lad fans on here. 

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Re: Games Beaten 2016
As long as nobody plays this:
I think we can keep this train rolling.
I think we can keep this train rolling.
PLAY KING'S FIELD.
Re: Games Beaten 2016
Yeah, I've got that one. It ain't very good.
Re: Games Beaten 2016
Good lord these tracks are so good. 90's nuke right to the face. It's been so long and I've only played the games once, but they left such a great mark.
So much better than FFT.
So much better than FFT.
Re: Games Beaten 2016
January:
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
Hey, look, it's the other adventure/shooter hybrid on NES! Whereas The Guardian Legend apes Zelda and some of the best vertically-scrolling shmups, Xexyz (apparently pronounced zeks-zees?) copies more Zelda II and horizontal scrollers. It's... well, it's certainly more than the sum of its parts, but it's not nearly as polished as TGL.
The basic structure is roll through a platforming stage, finding a force star along the way by shooting star blocks a certain number of times to reveal a door and then beating a guardian for it. Then you get into the castle, find your way to the boss there, with some short shooter stages with branching paths that loop if you don't take the right one.
Finally, you'll reach a boss, take it down, and free a captured princess or whatever. Then you'll go through another pure shooter stage, take down another boss, and repeat. This is pretty much the structure until the end of the game.
The platforming is interesting enough, although the jumping can be a little tricky at times. You can obtain new weapons through the game, and by collecting "E" symbols, you gain currency to spend at shops. You can also "buy information", most of which is useless, upgrade said weapons, restore health, and so on. There are also rooms where you can wager money to get more, some where folks will just give you stuff, some where you take down an enemy to free a captured (and bathing?) fairy, and a room where you headbutt a ghost up to knock a treasure chest off the ceiling for money. Yeah, it's weird alright.
The shooting itself is also pretty average. I mean, it's not terrible, but it's not terribly interesting. You have two types of shooter stages, one where you're in a vehicle, and one where you remain standing on a platform and fly around. The latter lets you use your on-foot weapons, and is reserved for the final big bad of the area.
Anyway, I had a real fondness for this game growing up because of the light exploration and RPG elements, but it's a game that you only play after The Guardian Legend. Because seriously, that game still rocks. This one's just a'ight.
For a more effusive take on the game, here's the HG101 entry.
February:
March:
April:
May:
June:
July:
August:
September:
October:
November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
Hey, look, it's the other adventure/shooter hybrid on NES! Whereas The Guardian Legend apes Zelda and some of the best vertically-scrolling shmups, Xexyz (apparently pronounced zeks-zees?) copies more Zelda II and horizontal scrollers. It's... well, it's certainly more than the sum of its parts, but it's not nearly as polished as TGL.
The basic structure is roll through a platforming stage, finding a force star along the way by shooting star blocks a certain number of times to reveal a door and then beating a guardian for it. Then you get into the castle, find your way to the boss there, with some short shooter stages with branching paths that loop if you don't take the right one.
Finally, you'll reach a boss, take it down, and free a captured princess or whatever. Then you'll go through another pure shooter stage, take down another boss, and repeat. This is pretty much the structure until the end of the game.
The platforming is interesting enough, although the jumping can be a little tricky at times. You can obtain new weapons through the game, and by collecting "E" symbols, you gain currency to spend at shops. You can also "buy information", most of which is useless, upgrade said weapons, restore health, and so on. There are also rooms where you can wager money to get more, some where folks will just give you stuff, some where you take down an enemy to free a captured (and bathing?) fairy, and a room where you headbutt a ghost up to knock a treasure chest off the ceiling for money. Yeah, it's weird alright.
The shooting itself is also pretty average. I mean, it's not terrible, but it's not terribly interesting. You have two types of shooter stages, one where you're in a vehicle, and one where you remain standing on a platform and fly around. The latter lets you use your on-foot weapons, and is reserved for the final big bad of the area.
Anyway, I had a real fondness for this game growing up because of the light exploration and RPG elements, but it's a game that you only play after The Guardian Legend. Because seriously, that game still rocks. This one's just a'ight.
For a more effusive take on the game, here's the HG101 entry.
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Re: Games Beaten 2016
1. Star Wars Rogue Squadron II: Rogue Leader (GCN)
2. Max Payne (XBOX)
3. Eternal Poison (PS2)
4. Dragon Warrior III (NES)
5. Arkanoid: Doh It Again(SNES)
6. Super Mario Brothers 2 (NES)
7. Phantasy Star Online (DC)
8. Power Stone (DC)
9. Bare Knuckle 3 (GEN)
10. Thousand Arms (PS1)
11. Paper Mario: The Thousand-Year Door (GCN)
12. Mega Man 5 (NES)
13. Ninja Gaiden (NES)
14. Star Wars: Knights Of The Old Republic (XBOX)
15. Mega Man 6 (NES)
16. Metal Saga (PS2)
17. Mafia (XBOX)
18. Parasite Eve (PS1)
19. Shining Force (GEN)
20. San Francisco Rush: Extreme Racing (N64)
21. Bushido Blade 2 (PS1)
22. Street Fighter Alpha Anthology (PS2)
23. ActRaiser (SNES)
24. Resident Evil 4 (GCN)
25. Mario Power Tennis (GCN)
26. Crimson Skies: High Road To Revenge (XBOX)
27. Growlanser II: The Sense of Justice (PS2)
I beat Growlanser II: The Sense of Justice on the Sony Playstation 2 this afternoon.
Growlanser II is a real time Strategy RPG that has a heavy emphasis on characters and story. There are no grids and battles take place in real time, but there are heavy amounts of strategy involved as you direct characters who to attack and what spells to use.
The story is very interesting with a group of soldiers trying to stop two warring nations from fighting and many different insurgences from popping up. I felt like the end was a little strange as it throws in two final battles for little reason.
The characters are all well liked and I really enjoyed the party that I had. They were all different and unique and I enjoyed playing off of them. The battle system is tremendously fun and enjoyable. There is enough strategy to scratch that itch, but the battles are very short compared to other SRPG's so it feels very fast.
It is bothersome when your characters bump into each other. They don't go through each other, but they bounce and try to find other ways around. Also, some of the battle formations can be just down right cruel as none of them seem really fair.
But, those are minor points. This is a fantastic game and I cannot wait to play more of the series. I will play the third one shortly and it comes highly recommended to anybody that likes SRPG's.
2. Max Payne (XBOX)
3. Eternal Poison (PS2)
4. Dragon Warrior III (NES)
5. Arkanoid: Doh It Again(SNES)
6. Super Mario Brothers 2 (NES)
7. Phantasy Star Online (DC)
8. Power Stone (DC)
9. Bare Knuckle 3 (GEN)
10. Thousand Arms (PS1)
11. Paper Mario: The Thousand-Year Door (GCN)
12. Mega Man 5 (NES)
13. Ninja Gaiden (NES)
14. Star Wars: Knights Of The Old Republic (XBOX)
15. Mega Man 6 (NES)
16. Metal Saga (PS2)
17. Mafia (XBOX)
18. Parasite Eve (PS1)
19. Shining Force (GEN)
20. San Francisco Rush: Extreme Racing (N64)
21. Bushido Blade 2 (PS1)
22. Street Fighter Alpha Anthology (PS2)
23. ActRaiser (SNES)
24. Resident Evil 4 (GCN)
25. Mario Power Tennis (GCN)
26. Crimson Skies: High Road To Revenge (XBOX)
27. Growlanser II: The Sense of Justice (PS2)
I beat Growlanser II: The Sense of Justice on the Sony Playstation 2 this afternoon.
Growlanser II is a real time Strategy RPG that has a heavy emphasis on characters and story. There are no grids and battles take place in real time, but there are heavy amounts of strategy involved as you direct characters who to attack and what spells to use.
The story is very interesting with a group of soldiers trying to stop two warring nations from fighting and many different insurgences from popping up. I felt like the end was a little strange as it throws in two final battles for little reason.
The characters are all well liked and I really enjoyed the party that I had. They were all different and unique and I enjoyed playing off of them. The battle system is tremendously fun and enjoyable. There is enough strategy to scratch that itch, but the battles are very short compared to other SRPG's so it feels very fast.
It is bothersome when your characters bump into each other. They don't go through each other, but they bounce and try to find other ways around. Also, some of the battle formations can be just down right cruel as none of them seem really fair.
But, those are minor points. This is a fantastic game and I cannot wait to play more of the series. I will play the third one shortly and it comes highly recommended to anybody that likes SRPG's.
Re: Games Beaten 2016
First 50:
51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
73. Batman Arkham Knight - PC
74. Rise of the Triad (2013) - PC
75. Dishonored 2 - PC
76. TIS-100 - PC
Never has the term "Programming Game" been so apt. TIS-100 is a game where you program in assembly to solve tasks. What complicates this is the severely limited ISA and the highly parallel multi-core nature of the machine you're programming for. The machine is set up as a 4x3 grid of cores, each of which has a fixed program inside. These programs can be up to 15 instructions long. Each core has an accumulator, a backup register (which can only be interacted with by saving from the accumulator or swapping with the accumulator) and then data transfer terminals with adjoining cores (e.g. you can move the contents of the accumulator to the node to your right, or move data coming from the node above you into the accumulator). Armed with this and maybe a stack node or two on certain puzzles you need to take in a stream of input and generate the necessary output.
Much of the difficulty comes from your lack of proper control flow and storage. Jumps are based on the value in the accumulator compared against zero, requiring you to frequently restore data when comparing two values. The 15 instruction limit means you are forced into divvying up your work into parallel cores, meaning you need to get good at properly synchronizing using the blocking behavior of the data transfer operations. And you need to take care of the ordering of your conditionals; one ordering might force you to have extra instructions the other would not, exceeding your allocated number of instructions.
If all of this is sounding like Greek then this probably isn't for you. The various puzzles are all fairly easy to render in C or Java or pseudocode, or hell, even proper x86 assembly, but translating them to the constraints of this machine will really tax your lateral thinking. And you really need to be comfortable with just a large amount of number manipulation. But if all this sounds interesting them give it a whirl. Some of the latter puzzles are absolute bastards until you figure out the secret sauce for them; it's that ah-hah moment that makes it all worthwhile.
51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
73. Batman Arkham Knight - PC
74. Rise of the Triad (2013) - PC
75. Dishonored 2 - PC
76. TIS-100 - PC
Never has the term "Programming Game" been so apt. TIS-100 is a game where you program in assembly to solve tasks. What complicates this is the severely limited ISA and the highly parallel multi-core nature of the machine you're programming for. The machine is set up as a 4x3 grid of cores, each of which has a fixed program inside. These programs can be up to 15 instructions long. Each core has an accumulator, a backup register (which can only be interacted with by saving from the accumulator or swapping with the accumulator) and then data transfer terminals with adjoining cores (e.g. you can move the contents of the accumulator to the node to your right, or move data coming from the node above you into the accumulator). Armed with this and maybe a stack node or two on certain puzzles you need to take in a stream of input and generate the necessary output.
Much of the difficulty comes from your lack of proper control flow and storage. Jumps are based on the value in the accumulator compared against zero, requiring you to frequently restore data when comparing two values. The 15 instruction limit means you are forced into divvying up your work into parallel cores, meaning you need to get good at properly synchronizing using the blocking behavior of the data transfer operations. And you need to take care of the ordering of your conditionals; one ordering might force you to have extra instructions the other would not, exceeding your allocated number of instructions.
If all of this is sounding like Greek then this probably isn't for you. The various puzzles are all fairly easy to render in C or Java or pseudocode, or hell, even proper x86 assembly, but translating them to the constraints of this machine will really tax your lateral thinking. And you really need to be comfortable with just a large amount of number manipulation. But if all this sounds interesting them give it a whirl. Some of the latter puzzles are absolute bastards until you figure out the secret sauce for them; it's that ah-hah moment that makes it all worthwhile.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.