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Re: Games Beaten 2016

by prfsnl_gmr Mon Nov 07, 2016 11:39 am

MrPopo wrote:I'm having trouble wrapping my head around you calling it a massive time commitment and then you stating it's a 50 hour game. That's about what I expect an RPG to be.


Yep. I took a break from DQVII at 21 hours...a point at which I have not yet unlocked the game's class system. I will undoubtedly get 100+ hours out of that game, and I don't consider it particularly long compared to the gameplay available in most modern JRPGs and WRPGs.


First 50
1. Ultimate NES Remix (3DS)
2. Space Invaders Infinity Gene (iOS)
3. World of Goo (iOS)
4. A Dark Room (iOS)
5. Shovel Knight (WII U)
6. The Room (iOS)
7. Mega Man 10 (PS3)
8. The Room Two (iOS)
9. Braid (PS3)
10. Kung Fu Fight! (WII U)
11. Kung Fu Rabbit (WII U)
12. Escape Goat (360)
13. Canabalt (iOS)
14. Leo's Fortune (iOS)
15. King's Field: The Ancient City (PS2)
16. Grim Fandango Remastered (iOS)
17. Dust: An Elysian Tale (360)
18. Shantae (GBC)
19. 3D Space Harrier (3DS)
20. 3D After Burner II (3DS)
21. 3D Classics: Kid Icarus (3DS)
22. Kid Icarus: Of Myths and Monsters (GB)
23. Shantae: Risky's Revenge Director's Cut (WII U)
24. Final Fantasy Adventure (GB)
25. Furdemption (iOS)
26. Virtua Fighter Remix (SATURN)
27. Manos The Hands of Fate (iOS)
28. Virtua Fighter 2 (PS3)
29. Fighting Vipers (PS3)
30. Ikari Warriors (PS3)
31. Virtua Cop (SATURN)
32. Virtua Cop 2 (SATURN)
33. Broken Sword: Shadow of the Templars Director's Cut (iOS)
34. Virtua Racing (PS2)
35. Daytona USA (DC)
36. Sega Rally Championship (SATURN)
37. RayForce (iOS)
38. Hundreds (iOS)
39. Don't Look Back (iOS)
40. Finding Teddy (iOS)
41. Shantae & The Pirate's Curse (WII U)
42. Dragon Warrior II (GBC)
43. Guardian Heroes (360)
44. Ninja Smasher! (3DS)
45. BoxBoxBoy! (3DS)
46. 2 Fast 4 Gnomz (3DS)
47. Aeternoblade (3DS)
48. Angry Video Game Nerd Adventures (3DS)
49. Attack of the Friday Monsters! A Tokyo Tale (3DS)
50. Bloody Vampire (3DS)

51. Armillo (WII U)
52. Human Resource Machine (iOS)
53. Alone in the Dark (iOS)
54. The Room 3 (iOS)
55. Monument Valley (iOS)
56. Hysteria Project (PS3/PSP)
57. Azarashi (iOS)
58. Pink Hour (iOS)
59. Kero Blaster (iOS)
60. Pink Heaven (iOS)

A few months ago, Exhuminator mentioned that, while everyone loves Cave Story, almost no one has played the rest of Daisuke Amaya's video games. Having already beaten (and enjoyed!) both Cave Story and Ikachan, I took this comment as somewhat of a challenge and resolved to get through the rest of his easily accessible games. I am glad that I did. All of his games are good, and Kero Blaster is excellent.

Azarashi is the most basic of Studio Pixel's games. In it, three keychains are suspended by three strings, and each keychain has a starting point value of 200 points. The strings break at random, sending each key chain, and its point value, falling. You tap the keychain to pin it to the wall, and the faster you tap it, the more points you retain. (If you tap too early, you get a grisly animation and 0 points.) You play three rounds, and the keychains fall faster each round. Each game lasts less than a minute, and the highest possible score is in excess of 1790. My high score, however, is 1315, and that was high enough to earn a gold medal. (I played a lot, and I think that breaking 1400 would take a lot of practice.) In sum, Azarashi is a twitch-based score chaser, but its a good one that I plan to keep on my phone.

If Cave Story is Studio Pixel's Metroid game, Kero Blaster is his Mega Man X. It is a fast-paced action platformer with unbelievably smooth and responsive touch controls, well-designed levels, a plethora of unlockable and upgradeable equipment, awesome boss-fights, detailed sprite work, trophies, and tremendous personality. Beating the game also unlocks a more challenging "new game+" mode with a modified level design, new bosses, and, supposedly, a different ending. I was shocked by the game's quality; I enjoyed it thoroughly; and I really can't recommend it highly enough. (The game played great on my iPhone, but those of you who prefer tactile controls can also get the game on Steam.)

Pink Hour and Pink Heaven are a prelude and epilogue, respectively, to Kero Blaster starring one of the game's minor characters. They utilize the same control scheme, but are drastically shorter. (Each game is essentially one short level.) Nonetheless, they still have charming sprite work, multiple endings, a more difficult "new game+" mode, at least one boss fight, and all of the personality present in Studio Pixel's other works. Best of all, they are completely free. I enjoyed both games for what they are, and they serve as an excellent appetizer and dessert to Kero Blaster's delightful main course.
Last edited by prfsnl_gmr on Mon Nov 07, 2016 11:43 am, edited 1 time in total.
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Re: Games Beaten 2016

by Ack Mon Nov 07, 2016 11:41 am

1. Metal Slug (MVS)(Run and Gun)
2. Puzzle Link (NGPC)(Puzzle)
3. Illusion of Gaia (SNES)(RPG)
4. Warhammer 40,000: Rites of War (PC)(Strategy)
5. Shadowrun: Dragonfall (PC)(RPG)
6. Ultima Underworld: The Stygian Abyss (PC)(RPG)
7. Drakkhen (SNES)(RPG)
8. Flight of the Amazon Queen (PC)(Point and Click Adventure)

9. Shadowgrounds: Survivor (PC)(Top-Down Shooter)
10. Lufia & The Fortress of Doom (SNES)(RPG)
11. BioShock (PC)(FPS)
12. Jeopardy! Sports Edition (SNES)(Game Show Sim)
13. Turok: Dinosaur Hunter (PC)(FPS)
14. Thief Gold (PC)(Stealth)
15. Call of Duty 2 (PC)(FPS)

16. Might and Magic III: Isles of Terra (PC)(RPG)
17. Alone in the Dark (PC)(Survival Horror)
18. Silent Hill (PS1)(Survival Horror)
19. Sanitarium (PC)(Point-and-Click Adventure/Horror)
20. Gauntlet: Slayer Edition(PC)(Hack and Slash)

21. Mortal Kombat 3 (SNES)(Fighting)
22. Ultima II (PC)(RPG)
23. System Shock (PC)(Action RPG)
24. DOOM (PC)(FPS)
25. Soul Blazer (SNES)(RPG)
26. Slave Zero (PC)(Action)
27. Broforce (PC)(Run and Gun)
28. Gothic (PC)(RPG)
29. Eye of the Beholder (PC)(RPG)
30. Outlaws + A Handful of Missions (PC)(FPS)
31. Nosferatu: The Wrath of Malachi (PC)(Survival Horror)

32. Crusaders of Might and Magic (PC)(RPG)
33. Shadow Man (PC)(Action)

Shadow Man is a game I first encountered on the Nintendo 64 back in the late 1990s. At the time I was waffling between the N64 and the PlayStation as my primary source for gaming, and while there were many 64 games that I enjoyed(and still enjoy), I ended up favoring the PS1. As a result, there were quite a few games I paid lip service to but never truly got into. Shadow Man is unfortunately one of these, a game that for whatever reason I was not able to embrace or get into at the time that I now have found a genuine appreciation for. It's not perfect; there are some definite rough edges. But even with a few quirks, I enjoyed my time with it and kept going back to it for more.

So...what is it? Well, Shadow Man is a third person action/adventure title with a nice dose of horror thrown in. It's not to the point of survival horror, but it does use voodoo for some interesting trappings and aesthetics. The enemies you face in the game pull out hooks and chainsaws, sport autopsy scars, spit, hiss, and claw at you. Some have rifles to pop you from afar or are much bigger titans that can seek you out with homing shots. There is a variety of designs while still sticking to a gray or greenish color palette which screams death and decay, and often the game will throw you up against superior numbers which will force you to run and gun for your life. But don't worry, your basic pistol has infinite ammo, and one of the perks of being the Shadow Man is that you can't really die, so you just keep coming back for least until the final boss anyway. Against him you can most definitely die. Occasionally as you progress you'll also backtrack to discover new enemies in older places, and every now and again you'll teleport in and discover a horde lying in wait for you. That's always fun.

In Shadow Man, you play as Michael LeRoi, the titular Shadow Man, a super hero who can use voodoo powers to move between the world of the living and that of the dead. Unfortunately for you, Legion has shown up in Deadside with a group of serial killers working as his heralds, and he's bent on acquiring 120 dark souls which will allow him to cross over into the realm of the living along with his armies of the dead. To stop him, Shadow Man has to acquire the 120 dark souls first. Unfortunately all of this is prophesied, and you're still slated to lose in the end. So you might as well do it. Along the way, you'll acquire different voodoo-themed weapons for working in the land of the dead and heavy firepower for handling the land of the least until you acquire the ability to force an eclipse, which will grant you your deadside powers in the living world.

As you pick up dark souls, you'll also unlock new levels of power, which have a small aesthetic change on your character(your eyes glow with more power) and also lets you access new areas of Deadside. This leads to one of the small issues I have with the game: Deadside is laid out in a weird way, so you need a map. The game actually came with a physical map originally which gives you a rough idea of where doors, tools, weapons, etc., could be found. It's not the best plan, but it gets the job done. Unfortunately since it's not actually in the game, I had to look it up externally. It's also not entirely accurate about items and pathways, but whatever, it's better than nothing. Also you eventually learn to teleport between areas as you go, so some of the problems with navigation are mitigated thankfully. The game is also nice enough to tell you how many dark souls are to be found in each area, so you will know exactly where you need to go.

Another gripe I have about the game is the targeting system, which just sort of clicks on from time to time and locks your view on an opponent whether you want it to or not. This got me hurt a fair bit, but it also just flat out refused to work a few times when I needed it to. Combat can still be handled by simply shooting at things, and there is a "sniper mode" which brings you into first person view to shoot manually. That got a lot of use from me. But it was a pain any time any sort of precarious platforming was involved, including against the final boss. In fact the game's most glaring flaws involving camera view, targeting, and combat really come out for the final encounter; otherwise things were generally fine.

There are a couple of little changes I discovered across various versions of the game. Apparently the N64 version has a secret weapon hidden in it that cannot be found in the PS1 or PC releases; instead in these you find the Book of Secrets, which contains concept art. While the Book of Secrets can be found in the N64 version, it contains all of the game's cheats. That instead gets handled in the PC version by wandering into certain places and unlocking them. Cheats can be access from the main menu, and no, they don't do much to change the game from what I can tell. Instead they're mainly cosmetic, which is great. I love a good big head mode, and Shadow Man has it. My personal favorite lets you change your player model into a bipedal rottweiler. More games need playable walking dogs.

At the end of the day, I wanted a nice game to play a bit for October, and Shadow Man provided. I had fun, and I'm sorry I never gave the game its due back when I first got my hands on it. It's nice to get back to things like this and find they were worthwhile. It's also a little nostalgic, something that I appreciate as I get older.
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Re: Games Beaten 2016

by MrPopo Mon Nov 07, 2016 11:45 am

I remember renting Shadow Man back in the day, then needing to rush to the store for a Controller Pack to actually save. I think I got fairly far on that rental and enjoyed it. Then I picked it up when GOG had it on sale and I just couldn't get into it at all. Maybe I'd re-enjoy it if I were playing the N64 versions, but playing on PC I kept wanting it to play like a PC game, not a port of a console game.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2016

by Ack Mon Nov 07, 2016 11:48 am

I can see that. I had to do some control tweaking to really get the hang of things and eventually decided against using the mouse to do anything but shoot and manipulate inventory. My final control scheme involved WASD for moving and strafing while Q and E were used for turning. Even at max sensitivity, using the mouse to turn the camera is slower than using dedicated keyboard commands. After getting the hang of it though, I had almost no problems.
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Re: Games Beaten 2016

by BoneSnapDeez Mon Nov 07, 2016 12:26 pm

I haven't played Trails of Cold Steel yet but damn was TitS waaaaay too long. Still awesome though.
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Re: Games Beaten 2016

by ElkinFencer10 Mon Nov 07, 2016 12:38 pm

BoneSnapDeez wrote:I haven't played Trails of Cold Steel yet but damn was TitS waaaaay too long. Still awesome though.

Yeah, Cold Steel took me around 50 hours.
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Re: Games Beaten 2016

by CFFJR Mon Nov 07, 2016 1:10 pm

ElkinFencer10 wrote:The only big drawback, in my opinion, is the performance. The game chugs along at certain places - especially in cut scenes - and drops to 15 or 20 frames per second. I don't know how the Playstation 3 version compares, but the Vita version had some serious drops.

Unfortunately for vita lovers, the frame rate issue is only present on that system. I beat CS1 and put 40 hours (so far) into CS2 on the ps3 and never had any performance problems. Which lines up with other people's experiences I've read about here and there.
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Re: Games Beaten 2016

by Fragems Mon Nov 07, 2016 1:11 pm

1. 9 Hours 9 Persons 9 Doors (DS)
2. The Order 1886 (PS4)
3. The Division (PS4)
4. Until Dawn (PS4)
5. The Crew Wild Run Edition (PS4)
6. Mad Max (PS4)
7. Uncharted 4: A Thief's End (PS4)
8. Black Ops III (PS4)
9. The Last of Us Remastered + Left Behind DLC (PS4)
10. Tomb Raider Definitive Edition (XB1)
11. Rise of the Tomb Raider (XB1)
12. Gone Home (PS4)
13. Life is Strange (XB1)
14. Doom (2016) (PS4)
15. Journey (PS4)
16. Among the Sleep (PS4)
17. State of Decay (XB1)
18. Battlefield 1 (PC)

State of Decay (XB1)- State of decay is probably my favorite open world zombie survival game. Basically it's simple/streamlined enough that you aren't getting your ass handed to you unless you make stupid choices and the map is just about the right size to provide a little variety without making travel to tedious. The game does have some bug issues but is alot stabler then previous builds I had played on 360/PC and luckily while I was still hitting more bugs then I should have been I didn't hit any game breaking bugs that prevented progress like I had in my previous two play throughs :P. Havent touched the expansions yet, but will go back to them some day.

Battlefield 1 (PC)- This game changes up the campaign a bit with 5 mini campaigns with different characters around the world as opposed to a single stretched out campaign. Honestly I'm kind of mixed on the change though. The short stories keep things fresh with each one introducing different mechanics of the game while presenting compact stories that keep things fresh. The downside is there is no real central plot line you are just experience brief tid bits on various fronts of the war. Really you don't spend enough time with any of the characters to grow much of a connection to them and the story just feels flat with alot of visual set pieces to woo and awe you while you kill mountains of generic soldiers while moving from point A to B. The real meat of the game comes from the MP which is great especially now that true destructibility is back. However this game is a real monster when it comes to performance though and with my aging PC the game ran like total ass so I'd suggest getting it on XB1 or PS4 unless you have a newer rig. My PC can run BF4, Fallout 4, and Battlefront at high to ultra settings, but with BF1 the destructible environments just eat my CPU alive making it freeze and stutter constantly to the point that it's pretty much unplayable.
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Re: Games Beaten 2016

by ElkinFencer10 Mon Nov 07, 2016 2:35 pm

MrPopo wrote:I'm having trouble wrapping my head around you calling it a massive time commitment and then you stating it's a 50 hour game. That's about what I expect an RPG to be.

Well, I'm not as big an RPG player as some here, so my expectation is 30-40 hours. The 50 hour mark is when I start thinking of an RPG as lengthy.
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Re: Games Beaten 2016

by Xeogred Mon Nov 07, 2016 2:46 pm

20-30 hours = nice
50 hours = long
70+ = omg

I think Witcher 3 is in the OMG level. 30 hours in and still feels like I have a long ways to go.
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