Games Beaten 2016

Anything that is gaming related that doesn't fit well anywhere else
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prfsnl_gmr
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Re: Games Beaten 2016

Post by prfsnl_gmr »

I don't question the retro gaming bona fides of anyone who lists the sublime Operation C on his or her "games beaten" list.
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BoneSnapDeez
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Re: Games Beaten 2016

Post by BoneSnapDeez »

<-------------a retro Dave. :wink:
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Exhuminator
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Re: Games Beaten 2016

Post by Exhuminator »

Ex's 2016 beat list:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10


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49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10

Ace Combat: Assault Horizon Legacy is a 3DS remake of Ace Combat 2. Ace Combat is the best when it comes to finding the perfect balance between hardcore simulation and quick paced arcade action. ACAHL continues this series style, although this 3DS entry is much easier than prior entries. This is mostly because of the style maneuver system, allowing skillful use of button macros to perform complex flight maneuvers. Due to the limited controls of the 3DS, the developers chose this shortcut method to allow the player to perform such tactics. What this means is, that shaking a locked missile, or capturing a bogey's six, is now done with ease, rather than requiring actual skill.

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ACAHL may be easier than other entries, but it still holds its own when it comes to great graphics, solid voice acting, blistering sound effects, and sumptuous music. The music especially is grand, pulling choice tracks from prior Ace Combat games. Graphically speaking, for being a first gen 3DS title, you'll likely be impressed. The developers used convincing models for such planes as a Boeing F-15SE Silent Eagle or Sukhoi PAK FA. These models combined with spectacular explosions and real world satellite imagery mapped over varying topography is thoroughly convincing. Now take all that and intersperse the 3DS' trademark 3D effect, and you're in for a visual feast.

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So what is disappointing then? Well, the plot is bare bones and rather boring. Your wingmen have practically zero personality or involvement in the plot. The difficulty being so low, combined with short missions, means you'll have this game beaten in less than 4 hours on normal difficulty. Outside the 3D special effects and easy maneuver system, ACAHL doesn't offer any new innovations over prior entries. That said, ACAHL would be a great "my first Ace Combat" because of its simplicity, ease, and brevity. For us long term AA fans though, ACAHL is just a pleasantly portable snack.

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BoneSnapDeez
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Re: Games Beaten 2016

Post by BoneSnapDeez »

dsheinem wrote:So far this year I am at Modern: 8, Retro: 7


Just curious - where's your retro/modern cut-off?
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Blu
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Re: Games Beaten 2016

Post by Blu »

1. Xenoblade Chronicles X - Nintendo Wii U - January 3
2. Fallout 4 - Xbox One - January 20
3. Yakuza 4 - PlayStation 3 - January 29
4. Yakuza: Dead Souls - PlayStation 3 - February 5
5. Yakuza 5 - PlayStation 3 - February 27
6. The Last of Us - PlayStation 3 - February 29
7. Yoshi's Wooly World - Nintendo Wii U - March 2
8. Bayonetta - Nintendo Wii U - March 6

This is another that has been in my backlog. I've never been great at the Devil May Cry series. I've been fond of them, I've just been bad when they first came out. However, I do love Platinum Games as a developer and wanted to play though this series on the Wii U.

I really enjoyed the combat, art style, and action. The voice acting is about what i'd expect from Platinum Games. It wasn't nearly as bad as MadWorld or Anarchy Reigns, but it is cheesy. However, what this game has going for it is compelling game play. There's a few retro nods, including Outrun, Afterburner, and Space Harrier tracks for stages. There's a wonderful Space Harrier stage too, with a nod to the Fantasy Zone.

You can fly through it in a matter of hours, so if you haven't played it, I'd give it a go. I'm excited to tackle Bayonetta 2 in the near future.
dsheinem
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Re: Games Beaten 2016

Post by dsheinem »

BoneSnapDeez wrote:
dsheinem wrote:So far this year I am at Modern: 8, Retro: 7


Just curious - where's your retro/modern cut-off?


What do you mean?
ElkinFencer10
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Re: Games Beaten 2016

Post by ElkinFencer10 »

dsheinem wrote:
BoneSnapDeez wrote:
dsheinem wrote:So far this year I am at Modern: 8, Retro: 7


Just curious - where's your retro/modern cut-off?


What do you mean?

What do you consider the point where a system/game stops being retro and starts being modern?
Exhuminator wrote:Ecchi lords must unite for great justice.

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PartridgeSenpai
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Re: Games Beaten 2016

Post by PartridgeSenpai »

New Luigi U (Wii U)

After having just beaten Super Mario Bros U, NLU was a fun change of pace, despite its much shorter levels. You only have 100 seconds to beat every level, thus making their lengths much shorter than the original game where you commonly had 400-500 seconds to beat them. Combine this with the fact that Luigi (and possibly the other characters(?) I never had a chance to try that out) controls like he does in SMB: Lost Levels/SMB2 (i.e. he can jump higher, has lower falling acceleration) and you get really fast paced and manic levels, because this game is HARD.

All of the levels are new, with none being taken from the original game, but just because the levels are short, doesn't mean they're easy. Granted you usually will get a mushroom early on if you enter a level small, but they basically cram 500 seconds worth of enemies into a 100 second stage. With Luigi's crazy jumping, I was fairly frequently crazily jumping around trying to avoid the onslaught of enemies flying around me, or trying to avoid the lava/acid/spikes which threatened below my feet. The secrets are also immensely well hidden. Despite many run-throughs, I didn't find a single secret in the first four worlds, where in the main game I'd found them all.

The difficulty is one of the few small qualms I do have with the game. Considering that the game is technically playable with 4-people at once, the speed at which you have to complete levels really makes it so one player is constantly leaving the other person behind. That said, the addition of the Nabbit character really makes it a little easier for the second player given his immunity to enemies, but that still doesn't save you from the screen scrolling or pits to kill you.

Ultimately, I feel the game is good, but far too short a novelty to warrent the $40 price tag which the physical release shares with the main game's physical release. I'd say defeinitely keep an eye out for the New Super Mario Bros U + New Luigi U pack that I got, which tends to be a much more reasonable $45-$55. Still, it was super fun, and still comes very recommended to any Mario fan if you can pick it up at a good price.
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Re: Games Beaten 2016

Post by MrPopo »

1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS

Well, that's the second campaign down. Birthright is the campaign for people who choose justice over family. Also for those who are newer to FE games. The campaign definitely spends most of the time being easier. It's only for the final push into the capitol that things start to get difficult. The interesting thing is I think the final missions for Birthright have harder maps than Conquest thanks to their level design. Although Birthright does give you the chance to take out the final boss in one round before the surrounding enemies get a chance to trash you (and they will if you give them the chance).

The nature of Birthright's story is much more straightforward; you must defeat the evil king with your party of good guys. The main point of grey is the fact you're fighting against your family, and there definitely is some emotional conflict over that. Still, I think I preferred the Conquest story for being more interesting.

Now I just need to wait a few days for Revelations.
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

January:
1) Bonk's Adventure (NES)
2) Little Samson
3) Holy Diver
4) Holy Diver (legit!)
5) Mitsume Ga Tooru
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight
8] Mike Tyson's Punch-Out!!
9) Monster In My Pocket
10) Battle of Olympus
11) Gunstar Heroes (repeat)
12) Dragon Age: Inquisition
13) Dragon Age: Inquisition - Trespasser
14) Captain America and the Avengers (NES)
15) StarTropics
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force
19) Esper Dream 2
20) Felix the Cat
21) Moon Crystal
22) Panic Restaurant
23) Frankenstein (NES)
24) Crystalis
25) Nekketsu Kakutou Densetsu


February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden
28) Sly Spy (Arcade)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4
31) Cocoron
32) Batman: Arkham Knight
33) Xeodrifter (Vita)
34) Doom 2
35) Brandish: The Dark Revenant
36) Magical Pop'n
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III
40) Super Smash Bros. for 3DS
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost)

All those new games, and what do I do? Play through Freedom Planet in Milla mode.

The cool thing about FP is that each character plays quite differently. But Milla is the most different. She's got half the health, which is absolutely devastating, but she's also got some really neat attacks. She can summon a force field that can block or reflect shots (which releases a small blast of energy on release), and she can also summon a block above her head to throw. It's almost Super Mario Bros. 2-ish in nature. On top of that, if you have the block on hand, you can create a larger shield, and on release, a much larger beam attack fires. Many of these attacks are very powerful, which makes up for the limited life. She's also got tremendous mobility, with a flutter jump that would make Yoshi jealous.

Anyway, it was cool to go through the game again. If you're hankering for an indie title that feels more 16- or 32-bit, this is one to play. Tons of fun.

(Also, in a strange bit of symmetry, I ended up losing the same number of lives as I did with Lilac on my first playthrough. Weeeeird.)
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