What's your 2013 Game of the Year?

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Crynox
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Re: What's your 2013 Game of the Year?

Post by Crynox »

Its quite sad that most people seem to have passed on it. They are missing out, I often imagine the sort of feedback and acclaim it would have got off it was released back then. Triple A game in my opinion. I love the music- its worth a mention.
wclem
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Re: What's your 2013 Game of the Year?

Post by wclem »

Gonna go with State of Decay for PC. Dont know when it released on Live but I know it released this year on PC.

It is an Indie title that does not fall horribly short of being a full on major release. Given a go over by a large company and this may really come out huge. It was good enough as is though and I enjoyed it for the 20 plus hours I got out of it.
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noiseredux
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Re: What's your 2013 Game of the Year?

Post by noiseredux »

Favorite Games of 2013:

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1. XCOM: Enemy Within
Some of you (or at least one of you) might consider it lame to award an expansion for a 2012 game (Enemy Unknown) with my 2013 GOTY. But as my list is based solely on how much enjoyment I got out of 2013 releases, it would be an outright lie for me to not give Enemy Unknown this title. Moreover, Enemy Within is so much more than just some new maps and missions. It is an entirely new experience encompassing new maps, enemies, weapons, upgrades - and perhaps most import - mechanics. Indeed the additions of Bio- or Mecha- research for your own troops strips your squad of their earthly limitations while new human EXALT enemies pose a different kind of threat than EU had delivered. Add to this new covert missions and base defense missions which further add variety to even the sorts of missions you might encounter. Not to mention the addition of MELD which virtually turns the “slow and safe” approach to taking turns on its head and instead pushes you to march ahead with oftentimes poorly judged urgency. In a sense, calling Enemy Within “just an expansion” is doing it a huge injustice. It is far closer to an entirely new game built on EU’s engine than just a batch of DLC to expand upon the original, and I’d urge anyone who played Unknown to be sure they’ve experienced Within.


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2. Bioshock Infinite
Now here’s a game that really took me by surprise. Bioshock Infinite was a game that I decided to play solely based on how pretty I thought it looked. And other than the prettiness of screenshots, I mostly went into it knowing nothing. A dozen hours later I walked away with an emotional experience on par with some of my favorite games of recent years like Shadow of the Colossus and Heavy Rain. Infinite is a staggeringly gorgeous game that incorporates various bits of history, theology, literature, architecture and much else as bits and pieces weaved together like a fever dream. That the FPS mechanics are so strong certainly propels everything else forward effortlessly. Add to this that the majority of the game is pretty much an escort mission, but one done so well that it begs the question “who was escorting who?”


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3. Zelda: A Link Between Worlds
As an adult have you ever gone back to your elementary school’s playground? That’s pretty much A Link Between Worlds. For those of us in a certain age bracket, Link To The Past pretty much remains the pinnacle of gaming. It’s that 16-bit Hyrule that I know the best, because that was the last time I spent so much time exploring every last nook and cranny of a game world. I can vividly remember staying up to ridiculous hours every weekend as I made my way through A Link To The Past, spending hours on stupid things like archery mini-games and feeling like that world was so vast, it could never possibly end. The idea of a sequel to my favorite game of all time was certainly something I felt optimistically nervous about. But it’s within that first hour that it all comes rushing back - the overworld, the music, the weapons and faces both friend and foe. There’s so much familiarity and yet you know you’re playing an all new adventure. And though I haven’t beaten it yet (as I just got it for Christmas), I’m thrilled to be re-visiting my youth in such an exciting way.


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4. Tomb Raider
Before the Crystal Dynamics ‘reboot’ of Tomb Raider, I considered myself a casual fan of the series. Starting with my exposure to the first game on PS1, I had always just cherry-picked certain games throughout the series to pay any attention to. Often I’d like the games. But that’s as far as it went. I liked them. They would keep me interested for a while. Then I’d move on to something else. But the 2013 Tomb Raider delivered to me the game that I had always wanted TR to be. It’s something bold, exciting and even a bit scary at times. From the opening hour of having Lara kill a deer to eat, to the next hour where she must kill a man to prevent her own demise, the game is a non-stop thrillride that kept my heart pumping and my eyes impressed by the ridiculously detailed environments. And while it was a prequel, Crystal Dynamics was able to successfully show us the heck that Lara had to go through before becoming the total badass she would soon become. Although by the end of the game she’s all guns-a-blazin’ she also spends a dozen or so hours looking like girl who just barely survives to the last reel of a slasher film. If any of you with even a passing interest in the franchise missed this one, go ahead and rectify that. Chances are you’ll end up looking further into the other Crystal Dynamics-developed titles in the series as well.


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5. Shin Megami Tensei IV
When SMT IV was first released there was a lot of hubbub about it costing $10 more than most 3DS games. Yet one look at the wonderful artbook/strategy guide, soundtrack and box containing it all seemed to instantly justify the extra premium. In truth this was a game so awesome it demanded attention in a way that no puny 3DS game case could pull off. And in fairness that strategy guide really did come in handy! SMT IV was no joke. Sure, it offered up the option to drop its difficulty down to an easier setting - but this was only after you had been demeaned by Charon, the ferryman at the River Styx. While SMT IV was one of those RPG’s that just seemed to get everything right. The music, the animation, the settings, the demons, the conversations with the demons, the story, the difficulty, the morality, the weight of your decisions, and most importantly the ridiculously fun battle system.


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6. Fire Emblem: Awakening
There’s something to be said for the ‘if it ain’t broke” philosophy of Awakening. Perhaps it’s because handheld consoles seem so inviting for retro throwbacks, but what makes this new Fire Emblem great is the minimal additions of unnecessary bells & whistles. Oh sure there’s a story, though the cut-scenes of footless squads are all skippable. Admittedly, they’re also really great and you probably won’t bother doing so. And sure there’s a deep as heck system of leveling your characters, pairing them up and even spawning babies to go on and kill for you. But at its heart Awakening does best what all the best Fire Emblem games do best - it offers you the ability to recruit soldiers, get attached to them, and then feel awful when you allow them murdered. While the game offers you a more casual mode of play where you’re troops aren’t permanently killed off after a battle, it’s the Classic Mode that makes this game so compelling. It’s the perfect portable strategy game. One where you might spend months on a single battle - picking it up and failing after 20 minutes, throwing the 3DS aside until your next small chunk of downtime.


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7. Alien: Colonial Marines
Snicker if you want, but I’m just keeping it real. Although I am a fan of the Alien franchise, it was the overwhelmingly poor reviews of Colonial Marines that made this one a must-play for me. And while I expected a “so bad it’s good” experience, instead I just got a “hey this is a hell of a lot of fun” experience instead. There’s nothing ground-breaking here. In fact there’s really nothing exceptional. Although there are brief moments of almost-brilliance - hinting, I suppose, that a far better game was possible. But none of that ultimately matters. What matters with games - and any form of entertainment for that matter - is that it entertains you. And I can honestly say I was fully entertained for the whole of the single player campaign. And yeah, I’m looking forward to Alien: Isolation.


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8. Sturmwind
The novelty of new games appearing on old consoles is always fun. But as is the nature of novelty, it can also soon wear off. What makes Sturmwind so special is that it’s not just a great shoot-em-up, it also pushes the Dreamcast to the absolute threshold of its capabilities and proves that to a certain degree this failed hardware from 1999 could still make brilliant 2D arcade games worthy of competing with the current generation. The appearance of Sturmwind is incredible - and viewed through the DC’s VGA output rivals any indie shmup released this year on more competent technology. The art-direction itself is fantastic, with brightly colored bullets, insanely detailed backgrounds, and memorable boss battles. Even the power-up system was an interesting take on an old formula. Add to this a bevy of extras from online leaderboards, to unlockable ‘achievements’ and even the capability to save replays to a 3rd party SD card adapter and you’ve got a serious argument that the true death-year of the Dreamcast is still anyone’s guess.


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9. The Typing of the Dead: Overkill
Speaking of Sega hardware, if there was a Dreamcast 2 it would certainly be home to Typing of the Dead: Overkill. This was a pleasant surprise that popped up on the Steam Store on Halloween week. Much like how the original Typing of the Dead took House of the Dead 2 and mashed it up with a typing tutor, Overkill has HOTD: Overkill re-imagined via Mavis Beacon. The fact that Sega gave us a sequel to the cult-classic completely out of the blue is awesome enough, but the addition of online co-op and the stream of DLC that they’ve been releasing since October (some of it free, even) is an even better gift to longtime Sega fans. Next time you think that Sega is a horrible beast that is dead-set on destroying any lingering love you had for the Sonic series, try to remember that they’re all still a little crazy in an awesome way as made evident with TOTD: Overkill.


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10. Castlevania: Mirror of Fate
Here’s one I was a little nervous about. The GBA and DS Castlevania games have had a long history of sticking to the 2D Symphony of the Night style, so hearing about a sequel to a 3D Castlevania game coming to a portable that’s pushing the angle of its 3D capabilities sounded like bad news. But what we got was a really cool 2.5D adventure that I think probably went fairly overlooked this year. The series had gone in a similar direction on the PSP remake of Rondo of Blood. However that was a true 2D classic that had been retrofitted into a 2.5D mold. As such, it suffered. Mirror of Fate fares far better. The controls are great, the level-structure is fun to explore and the boss battles are brutally punishing making for a challenging experience for series fanatics.
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Gamerforlife
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Re: What's your 2013 Game of the Year?

Post by Gamerforlife »

^ Awesome list and awesome write up. Some of those games are my favorites too(Mirror of Fate,Fire Emblem), and some of them I'm currently playing (Link Between Worlds) or plan on playing (I'm waiting on the PS 4 enhanced port of Tomb Raider to finally play it and I'm thinking of giving Bioshock Infinite a chance)

On another note, I'm adding Assassin's Creed IV: Black Flag to my picks for this thread. dsheinem kind of covered it already, but it's an amazing game that I'm addicted to like crack right now. Think I'll go back and edit my original post
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dsheinem
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Re: What's your 2013 Game of the Year?

Post by dsheinem »

noise, I have one more game for you to try in 2013:

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:twisted:
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noiseredux
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Re: What's your 2013 Game of the Year?

Post by noiseredux »

dsheinem wrote:noise, I have one more game for you to try in 2013:

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:twisted:


this response makes me glad I spent all that time writing up my thoughts on my games for the past few days.
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Violent By Design
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Re: What's your 2013 Game of the Year?

Post by Violent By Design »

Great and diverse list noiseredux. I like guys who put the games they truly feel were the most fun and don't fall into peer pressure.

I've always heard that the Aliens game isn't actually that bad, it just wasn't exceptional. TBH, I'm not sure why the game ever had extremely high expectations, always seemed kinda random to me.


This looks like an awesome year for gaming, I'm kinda sad that I am too cheap to buy current games. I think I might spend most of next year either catching up on the hot titles of this year or catching up with PS3's titles which I've ignored (though a lot of the best titles did come out on PS3 coincidentally).
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Re: What's your 2013 Game of the Year?

Post by dsheinem »

noiseredux wrote:
dsheinem wrote:noise, I have one more game for you to try in 2013:

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:twisted:


this response makes me glad I spent all that time writing up my thoughts on my games for the past few days.


:lol:

We've chatted about almost all of these already, so I don't have much to add. I guess the question I'd have would be: how many new games did you play much of from 2013 that didn't make your list?
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noiseredux
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Re: What's your 2013 Game of the Year?

Post by noiseredux »

dsheinem wrote:I guess the question I'd have would be: how many new games did you play much of from 2013 that didn't make your list?


that's a damn good question. Off the top of my head...

Divekick
DoDonPachi SDOJ (does this count as a 2013 game?)
Dragon's Crown
Duck Tales HD
Evoland
Final Fantasy XIV
Hammerwatch
Ketsui (does this count as 2013?)
Ni No Kuni
Project X Zone


Dragon's Crown, Ni No Kuni and Project X Zone were my big disappointments for the year. Three games I thought I was bound to love, and none of the them clicked with me at all.

Also I think the only game I'm truly disappointed I didn't get around to was Beyond Two Souls, but I just never saw it drop in price enough for me. Bummer that it (and Heavy Rain) never made it to PC considering both Nomad Soul and Indigo Prophecy did.

I'd like to also play Killer Is Dead and Deadpool at some point, though neither seemed so pressing.
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Re: What's your 2013 Game of the Year?

Post by ZenErik »

We share two of the same biggest disappointments. Would be 3, but after trying the PxZ demo I didn't even buy it. So no buyer's remorse.

I think I'll need to add FFXIV: A Realm Reborn to my 2013 favorites. It's hard to add because I haven't finished it, but I have put in 50-60 hours in less than a week. So that says something. :)
My B/S/T thread! :)
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