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prfsnl_gmr
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Re: Games Beaten 2013

by prfsnl_gmr Wed Mar 06, 2013 4:12 pm

J T wrote:
prfsnl_gmr wrote:Let me correct myself...

No sane man can beat either Bayou Billy or Silver Surfer.


Perhaps I'm not sane then. I beat Bayou Billy many times in my youth.


It's OK. Kids do crazy things all the time. It is why we don't hold them responsible for crimes.

If it makes you feel any better, I played through about 3/4 of the game as a kid, and I used a Konami Laserscope for ths shooting levels...which I am pretty sure merits placement in a home for troubled youth.

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Re: Games Beaten 2013

by J T Wed Mar 06, 2013 5:06 pm

prfsnl_gmr wrote:I used a Konami Laserscope for ths shooting levels...which I am pretty sure merits placement in a home for troubled youth.


LOL! Why didn't you just press your Zapper to the glass of the TV screen like a normal child?
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prfsnl_gmr
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Re: Games Beaten 2013

by prfsnl_gmr Wed Mar 06, 2013 5:53 pm

...because putting on a surprisingly sturdy - and surprisingly accurate - plastic headset and yelling "Fire!" until I was hoarse seemed like a much better option when I was nine years old. (Also, do you know how fast you can aim simply by moving your head? Really, really fast!)
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Re: Games Beaten 2013

by Ack Thu Mar 07, 2013 1:07 am

1. Sniper Elite V2 (PS3)(TPS)
2. Teen Agent (PC)(Point and Click Adventure)
3. Alpha Protocol (PS3)(RPG)
4. Beneath A Steel Sky (PC)(Point and Click Adventure)
5. Imscared - A Pixelated Nightmare (PC)(Horror)
6. Ys III: Wanderers from Ys (SNES)(RPG)
7. Celestial Mechanica (PC)(Platformer)
8. Gravity Bone (PC)(First Person Adventure)
9. Secret of Mana (SNES)(RPG)
10. Lure of the Temptress (PC)(Point and Click Adventure)
11. Mario's Early Years: Fun With Numbers (SNES)(Edutainment)
12. CoD of Duty (PC)(FPS)
13. The Bard's Tale (PS2)(RPG)
14. The Great Circus Mystery, Starring Mickey and Minnie (SNES)(Platformer)
15. Deus Ex (PC)(FPS)
16. The King of the Wood (PC)(FPS)
17. Shadows of the Damned (PS3)(Horror Adventure)
18. Chuck Rock (SNES)(Platformer)
19. Arcana (SNES)(RPG)
20. Jurassic Park (SNES)(Action-Adventure)

Ah, Jurassic Park. I remember when that movie came out, and I remember the game kicking my butt repeatedly and being frightened of the indoor segments where the game sudden transformed into a first person shooter. Ah, memories. Now I find the indoor segments to be exceedingly easy, though admittedly I still manage to get eaten by velociraptors while wandering around the map. It's still fun though! But also overly complicated. The game suffers from large amounts of backtracking through the same areas, often times just to access a room or a couple of rooms previously locked due to a missing keycard. Here's an example:

Get to the ship. Kill dinos on level 1, 2, and 3, but find keycard on 3 that allows me access to security level 1 by going back to the Visitor Center. Return to Visitor Center, go to floor 2, use keycard and access computer, and grant myself security level 1. Go back to ship and go to level 3, then use a computer to get security level 2. Use elevator that required security level 2, then go to decks 4 and 5 to kill more dinos. Leave ship. Do bunch of stuff. Return to ship to use sole computer capable of communications with the mainland on the entirety of the island.

It just feels that some of that backtracking was not needed, or even entirely understandable. Wouldn't Hammond have set up a way to communicate to the mainland from the Visitor Center? I had already restored power and booted the system, so I would think communications would occur from the central hub of the island. Heck, I had to go to the Raptor Pen to disengage the boat's auto-pilot. Why was that there? What do velociraptors know about sailing? Apparently not much, since they needed auto-pilot.

Anyway, it's still a fun game. I enjoy leaping over briar patches to blast oncoming velociraptors with rockets at point blank. It's a good feeling. And while the FPS segments have aged significantly along with the rest of the FPS from that era, they're still a unique break from the action that wasn't tried by many console games at the time. And thankfully, the velociraptors appear to not have reached raptor level of intelligence, as I never saw any open doors.
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Re: Games Beaten 2013

by prfsnl_gmr Thu Mar 07, 2013 11:22 am

1. Okamiden (NDS)
2. Pinball Hall of Fame: The Williams Collection (Wii)
3. Pinball Hall of Fame: The Gottlieb Collection (Wii)
4. Cave Story 3D (3DS)
5. Theatrhytm Final Fantasy (3DS)
6. Rayman Origins (Wii)

I loved this game...every minute of it.

The music is amazing; it controls flawlessly; it is genuinely challenging; the art direction is specatacular; and the "treasure chest chase" levels are some of the best 2D platforming levels of all time. It is the best 2D platformer that I have since Super Mario World (SNES), and - since platformers are one of my favorite genres - I have played a lot of them.

I was disappointed to see the credits roll last night, but I still have six electoons to pick up, and I have not yet worked my way though The Land of the Livid Dead; so, I expect that I will be back at it again tonight. (I can't wait!)
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Re: Games Beaten 2013

by FerretGamer Thu Mar 07, 2013 1:32 pm

New games in bold.

January:

1/2 - Spec Ops: The Line - PS3
1/3 - flOw - PS3
1/4 - Flower - PS3
1/7 - Journey - PS3
1/9 - WET - PS3
1/13 - CTR: Crash Team Racing - PS1
1/16 - Asura's Wrath - PS3
1/18 - Crash Bandicoot 1 - PS1
1/19 - Crash Bandicoot: The Huge Adventure - GBA

February:

2/1 - Vanquish - PS3
2/6 - Naruto: Rise of a Ninja - 360
2/12 - Tetris Attack - GB
2/13 - Mario Kart 7 - 3DS
2/19 - TMNT: Fall of the Foot Clan - GB
2/22 - Conker's Bad Fur Day - N64
2/22 - Sega Rally Championship - SAT
2/23 - Daytona USA - SAT
2/26 - Dynamite Deka (Die Hard Arcade) - SAT
2/28 - Radiant Silvergun - SAT

March:

3/6 - Astal - SAT


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Astal is a 2D platformer exclusive for the Sega Saturn that was overlooked when it came out for average 3D platformers such as Bug!. Unfortunately, no one really cared about 2D platformers (including Sega of America's Bernie Stolar) during this transition period in gaming. However, Astal is a really charming platformer and an excellent showcase of Saturn's 2D muscle.

As mentioned before, Astal is a side scrolling 2d platformer that is more methodical and slower paced compared to something such as Sonic the Hedgehog. Astal is for the most part simple to control and has only a few attacks that consist of a throw, a jump into a fist punch, and a blow attack similar to Kirby. The controls are a little strange at first (press up to inhale and then B to release) but after playing through the entire game once I became quite adept at the game.

Astal has a slight twist as he is joined early on by a companion Bird. The bird has its own attacks that you can perform such as fetching items (health), attacking, or even assisting Astal across some difficult platforming parts. I haven't tried out the 2 player option; however, I believe you can control the bird as the second player which is interesting. In addition, the Bird
has its moment to shine as it takes on one of the bosses in a really fun and cool fight.


Astal has a wonderful soundtrack that is quite a joy to listen to. Likewise, Astal has breathtaking graphics that are quite a joy to look at. Astal features gorgeous hand drawn 2D animation that is very vivid as well as sprites that are large and detailed. There were certain stages in particular that stood out such as Stage 11 - Glacial Rift which features really awesome reflections on the ice.

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In addition, there is very clever level design being used here. At first, you may seem a little underwhelmed as going from point A to B is simple and literally straight forward. However, that quickly changes as we progress forward. The game also throws a boss at you about every 2-3 stages so that certainly keeps things fresh and interesting. One of my favorite stages in the game, the Crystal Palace, has towering crystals that begin to tip sideways as you land on them. The game actually has to pull back because of the large and epic scale of this stage.

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Overall, Astal is just one of those games that you will dust off once in a while to play and become enamored with all over again. Astal is fairly short; that is, it is only takes less than one hour to finish. To be honest, that is the best part about it. You can experience the game all over again many times in the same night. It also allows you to learn the nuances and perfect the gameplay quickly.

IMPORT FRIENDLINESS:

ASUTARU!

I figured I'd start putting a little blurb about what to expect in the Japanese variants for any potential importers out there. There are slight variations between the JPN and US versions of this game. First, the intro music in the US version is instrumental only whereas the JPN version contains vocals. The JPN version features five life points whereas the US version only has three. Finally, all of the cut scenes are voiced in Japanese and the stage names are also presented in Japanese. Other than that, the game is completely playable in its Japanese format. I suggest watching the English cutscenes on Youtube to fill in the light story.

Price comparison - No difference (they both go for around $20 or so) so it is a matter of preference. I just happen to like uniformity among my collection and love the Japanese Saturn packaging.

Fun fact:

There is a hidden animation of Mario in the assets for Astal included in the code. :shock: :lol:

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Exhuminator wrote:Sega gonna Sega.
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Re: Games Beaten 2013

by Stark Thu Mar 07, 2013 1:37 pm

prfsnl_gmr wrote:I was disappointed to see the credits roll last night, but I still have six electoons to pick up, and I have not yet worked my way though The Land of the Livid Dead; so, I expect that I will be back at it again tonight. (I can't wait!)

Land of the Livid Dead is hard son!
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Re: Games Beaten 2013

by o.pwuaioc Thu Mar 07, 2013 1:45 pm

prfsnl_gmr wrote:...because putting on a surprisingly sturdy - and surprisingly accurate - plastic headset and yelling "Fire!" until I was hoarse seemed like a much better option when I was nine years old. (Also, do you know how fast you can aim simply by moving your head? Really, really fast!)

How did I not know of this!? I must have one!
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prfsnl_gmr
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Re: Games Beaten 2013

by prfsnl_gmr Thu Mar 07, 2013 1:47 pm

Stark wrote:
prfsnl_gmr wrote:I was disappointed to see the credits roll last night, but I still have six electoons to pick up, and I have not yet worked my way though The Land of the Livid Dead; so, I expect that I will be back at it again tonight. (I can't wait!)

Land of the Livid Dead is hard son!


I know! It is awesome. I spent a few minutes with it last night, and I passed the area with the very fast moving bone platform before heading to bed. I am certain that I have a good ways to go, but since there are checkpoints, I am sure that I will manage. (Unless, like Ninja Gaiden (NES), dying at the final boss fight kicks me back all the way to the beginning of the level...which I doubt.)
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Re: Games Beaten 2013

by FerretGamer Fri Mar 08, 2013 1:05 pm

New games in bold.

January:

1/2 - Spec Ops: The Line - PS3
1/3 - flOw - PS3
1/4 - Flower - PS3
1/7 - Journey - PS3
1/9 - WET - PS3
1/13 - CTR: Crash Team Racing - PS1
1/16 - Asura's Wrath - PS3
1/18 - Crash Bandicoot 1 - PS1
1/19 - Crash Bandicoot: The Huge Adventure - GBA

February:

2/1 - Vanquish - PS3
2/6 - Naruto: Rise of a Ninja - 360
2/12 - Tetris Attack - GB
2/13 - Mario Kart 7 - 3DS
2/19 - TMNT: Fall of the Foot Clan - GB
2/22 - Conker's Bad Fur Day - N64
2/22 - Sega Rally Championship - SAT
2/23 - Daytona USA - SAT
2/26 - Dynamite Deka (Die Hard Arcade) - SAT
2/28 - Radiant Silvergun - SAT

March:

3/6 - Astal - SAT
3/7 - Panzer Dragoon Zwei - SAT

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Panzer Dragoon Zwei is a 3D rail shooter that is a blast to play. I think for most in the Sega world, Panzer Dragoon doesn't need much of an introduction. Zwei is obviously the second entry in the Panzer Dragoon franchise and sticks to the rail shooter formula that is seen in 4 out of 5 of the Panzer Dragoon games.

Zwei is simple. You can either shoot like a mad man tapping away at your Saturn controller or you can attack gracefully using the lock-on ability. In addition, you come equipped with the option of unleashing a flurry of attacks known as the Berserk that automatically wipe out all foes on screen. In order to obtain this ability, you must charge your berserk meter enough to have the privilege of using it.

Zwei does introduce some other new twists to Panzer Dragoon. In Zwei, you now have the ability to evolve your dragon based on your performance in each episode, which makes Lagi larger and more powerful. Moreover, Zwei introduces path branching in each episode, which does add to the replay value of Panzer Dragoon Zwei.

Graphically, Zwei starts out morbid and drab. However, the later episodes have some truly breathtaking levels. They are far more impressive compared to the earlier episodes. For me, episode 6 really stands out as simply being the perfect fusion of beauty, magnificence and perhaps even elegance. You can tell that despite the limitations of the Saturn, the developers manged to squeeze every little trick to make this world come to life and seem convincing.

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To that end, Zwei is also accompanied by a perfectly matched soundtrack that doesn't distract or over power everything else. In fact, it's so perfectly balanced that when you do listen closely, one cannot help but be impressed by the music.

The most dated aspect of Panzer Dragoon Zwei would have to be the intro and cutscene videos. The videos are using CG and are very rough and really dated by modern standards. This doesn't impact the fusion of story telling and gameplay that is so masterfully presented in Zwei. The game does this by having the early episodes entirely on foot since the Dragon, Lagi is new to this world. However, in the later episodes, the first dive that leads to Lagi's first flight is just brilliantly executed. Other than that, Zwei does hold up fairly well especially in terms of its excellent and frantic gameplay.

It's worth nothing that even after all of these years, Panzer Dragoon Zwei has managed to remain a Saturn exclusive (apparently it was on Gametap?). The game has not be re-released on XBLA, PSN or even under the Sega Ages label. It wasn't included in any compilations or even with Panzer Dragoon Orta. It's obvious that Panzer Dragoon Saga gets all of the attention but Zwei is an excellent addition to any Saturn owners collection.

IMPORT FRIENDLINESS:

There is essentially no difference between the JPN and US versions of Zwei. The most obvious would be the cutscenes and intro which are subtitled in either Japanese or English depending on the version that you are playing. Other than that, the games are identical. It is worth noting that the voice overs are identical in both versions as the game has its own mysterious language crafted specifically for it. Other than that, the menus and everything else are in English. Very easy to play for any importer. As always, a quick trip to Youtube is recommended to fill in the story.

Price comparison:
NTSC-J can be had for just a couple of dollars complete and mint.
NTSC-U goes for about $25+/- complete. It's going up in price like everything else that is US Saturn.
Exhuminator wrote:Sega gonna Sega.
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