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Aaendi
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New intense action game for SNES (WIP)

by Aaendi Sun Jan 29, 2012 1:54 pm

It has nonstop action, tons of onscreen enemies, and even a multijointed boss.

There is no slowdown even when the action is at it's peak, which I know is a rarity for an SNES game. All running on a stock 3.58Mhz 65816. No FX chip! No SA-1! No DSP!

This version is unfinished. The final version will be much better. With better graphics, more levels and more variety in enemies and gameplay.
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Hazerd
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Re: New intense action game for SNES (WIP)

by Hazerd Sun Jan 29, 2012 2:51 pm

Can we get some screenies?
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Aaendi
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Re: New intense action game for SNES (WIP)

by Aaendi Sun Jan 29, 2012 4:00 pm

Hazerd wrote:Can we get some screenies?


Isn't there an attached file?

Anyway, I will post some screenshots. After I finish my homework, I'll add a pause button so I am actually capable of taking a screenshot without dying.
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Cody_D165
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Re: New intense action game for SNES (WIP)

by Cody_D165 Mon Jan 30, 2012 12:16 am

O_o
Sometimes I feel like I'm the only one who loves the Nintendo e-Reader.

I'm learning to make chiptune music in my spare time :P Check out my Soundcloud!
http://soundcloud.com/eight-badges
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d123456
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Re: New intense action game for SNES (WIP)

by d123456 Mon Jan 30, 2012 1:02 pm

The gameplay looks intruiging and the main sprite looks cool. Is that an air dash?
Keep it up.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
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bigjt_2
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Re: New intense action game for SNES (WIP)

by bigjt_2 Tue Feb 14, 2012 10:21 pm

Very cool, man! I love seeing more developing homebrews for the SNES!
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GSZX1337
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Re: New intense action game for SNES (WIP)

by GSZX1337 Tue Feb 14, 2012 11:37 pm

Looks promising.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Aaendi
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Re: New intense action game for SNES (WIP)

by Aaendi Sun Feb 19, 2012 2:26 am

Should I post an update, or will it spoil the gameplay?

-enemies fire their own fire balls at the player
-there is more of an explosion animation
-there is a beginning of a second level
-there is a theme song

Is that enough for an update? I'm working on a second level boss right now, and it will take a while to make. It will be a giant mechanical centipede.
Aaendi
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Re: New intense action game for SNES (WIP)

by Aaendi Mon Feb 20, 2012 2:56 pm

Since nobody answered my question, I'll just post an update anyway.
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