ZeroAX wrote:And on the other hand, think about all those quirky games that will be able to finance their development. Think of those small developers, with no big publisher support, being able to make a small amount of money to help them through development.
Capcom is not a small company who could go out of business because of the failure of a DS title, and MegaMan is not some new experimental idea that may or may not catch on with fans.
ZeroAX wrote:This is only a good thing, and I honestly don't understand why you guys rant so much about this. Even gaming's greatest "business that respects the player" guru, Gabe Newell said that he'd like to give the gamers a way to support the game they want, while it is being developed, so as to reduce the risk of development.
I don't care what Gabe the guru says, asking fans to support a large franchise with the possibility of being told "Sorry, you didn't donate enough" is bullshit. That'd be like Jerry's telethon not reaching the goal and Jerry walking home with all the money. If this game were going to be made guaranteed then it'd be a different story.
ZeroAX wrote:This will only be good for innovation of the gaming industry.
This isn't
only a good thing. To keep saying this is only good is just naive and wishful thinking that companies won't abuse it, like they've done with dlc. I wouldn't put it past Capcom or any other company to have already decided not to make a game and just use this as a way to recoup losses.
ZeroAX wrote:Imagine a small quirky game, selling like crazy as a demo. Then the company's big shots, will HAVE to pay attention to it, and finance it properly.
Again, this is not some small company or some quirky title. If this were some totaly new title or franchise, or something being developed by a small company, then I could get behind this idea. I love the idea of using this as a way to help smaller companies push though titles with a bigger budget than normal, or being able to add to the game some features that they couldn't afford before. But that's not what this is. This is a big company charging the fanbase to be a study group for a game. And it's a stupid way to do it too, just because tons of people buy the demo, no one's going to buy the game if the demo sucks. A free demo with some kind of poll at the end of it, or an option to sign up for a pre-order if the game is release would more precisely gauge interest in the game.
All this does is take away more of the risk of a financial loss from companies, and shift it towards the consumer. But yeah, that's only a good thing. Unless your the consumer.