KOG
Back in 2007, KOG was born from a rib of BOH, when the latter was in early state of development. After a month or so of development, it got released. Lately, during the development of the latest update of BOH, something convinced me to update those parts of code that KOG had originally imported from BOH and that, in the meanwhile, have improved a lot. Bad move: I found myself heavily reworking the whole game


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]trailer on YouTube
QUOD INIT EXIT
By the end of 2008 the first version of BOH was basically finished, so, while waiting for commercial dealings to come to a conclusion, I started a totally different game... for the C64! The name is Latin for "whatever gets in, gets out" (it's a joke among a group of friends of mine - unfortunately, it would be too long to explain).

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