by PartridgeSenpai Fri Oct 25, 2019 5:25 pm
Finished Circle of the Moon and now onto the last of the GBA Casltevanias just to round out the experience: Harmony of Dissonance (which has the lovely Japanese title of "Concerta of Midnight Sun").
It was a bit of an experience getting used to playing it at first after playing so much CotM. Having the dodging now being based around forward and backward dashing instead of double-tapping to run and jumping has been a bit of a transition, but it's been worth it XP. The game itself has some signposting issues, certainly (at least so far as how to open certain locked doors, and it's far too stingy with how it deals out its warps around the castle and the transition points between the two halfs, but as far as how it actually plays, I enjoy this game much more compared to CotM. Zooming around with the back dashes, a much faster whip, the ability to fling the whip around with the D-pad like you can in Castlevania 4. Yet at the same time, it's' got far less in the department of alternate weapons than even CotM which has its DSS system. This still feels like a very experimental take on how to move on with Castlevania post-SotN, so it's certainly still rough around the edges compared to even something like Aria of Sorrow, but it's still an experience I prefer much more.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me