The SMS version plays more like a cinematic platformer a la Prince of Persia with some really amazing graphics and parallax scrolling going on. The animation on Aladdin is great as well. Possibly the best looking SMS game I own. Gameplay is fine, it can be a bit stodgy when getting Aladdin to do some more precise jump. It's nothing gamebreaking but by the same token it's nothing amazing either. Efficiency is the name of the game.
And of all the ports of Aladdin I've played, this one sticks closest to the film with lots of lovely cutscenes littered with lines of dialogue straight from the script. As a fan of the movie this is quite charming but also means that the game doesn't take the quirky turns the 16-bit versions do when coming up with their levels. It also means that the music is comprised of plinky Master System versions of the film's score, so no rocking Tommy Tallarico tunes here.
The main issue with the game though is it's just too damn short and easy. Three main levels, two sections on the carpet, one final battle with Jafar and infinite continues. You can beat it in a sitting. There are hardly any enemies and the few that are here are more obstacle than aggressor.
I do still kind of dig it though. This version was obviously made for kids and for a console that even over here in Europe was entering its twilight years but it stands as a different take on the source material and a lesson in how much could be squeezed from the SMS by a talented developer.
I also beat Ducktales 2 (NES) and Darkwing Duck (NES) via the afternoon collection.
Ducktales 2 really impressed me, I don't think it's quite as good as the original but the level design and new additions to Scrooge's cane/pogo made it feel more like a slow-paced collectathon than a traditional NES platformer. Not saying one is necessarily preferable to the other but as a logical progression of the what set the first game aside from the other platformers of the time, it works rather well.
Darkwing Duck however, not so much. It's basically Mega Man with a duck but not as good. The level design is pretty good even if the locales are pretty blah and it has that classic Capcom 8-bit aesthetic. Problem is it just feels off. Darkwing isn't as sprightly as Mega Man and lots of enemies take way too long to die. It really slows the pace. Add that to some dodgy hitboxes here and there, and yeah, it just feels a bit off.