Join in on our classic gaming club!
User avatar
BogusMeatFactory
Next-Gen
 
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI

Re: Together Retro: Zork

by BogusMeatFactory Mon Sep 02, 2013 10:29 pm

noiseredux wrote:No I didn't die, it just was an unsuccessful attack everytime so I fled.


This is one of the big problems with Zork. When attacking, you are not always successful. It is seemingly random when you succeed and when you fail.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
noiseredux
Next-Gen
 
Posts: 38143
Joined: Fri Nov 14, 2008 1:09 pm

Re: Together Retro: Zork

by noiseredux Mon Sep 02, 2013 10:31 pm

Thank goodness you could save!
Image
User avatar
Nemoide
Next-Gen
 
Posts: 2092
Joined: Sat Aug 27, 2011 6:37 pm
Location: Monster Island

Re: Together Retro: Zork

by Nemoide Mon Sep 02, 2013 10:51 pm

BoneSnapDeez wrote:Anyone actually playing a physical version of this?

I've spotted a couple of Commodore 64 versions on eBay...


Yeps, I have three of the Zork games for Apple II with boxes and feelies and everything. Infocom games are fun to own because they tend to come with all kinds of cool extra stuff. Hitchhiker's Guide to the Galaxy comes with the most of anything I own: danger-sensitive sunglasses (made of cardboard), a "Don't Panic" button (I have two so I wear one from time to time... it's gotten more compliments than any other button I've ever worn), a miniature space fleet (empty plastic bag), and "genuine fluff."
Unfortunately, all Zork I has is an extremely unhelpful but kind of neat looking map and a manual that describes the history of the Great Underground Empire.
It's basically "old-time geek humor" consisting of people with names like Dimwit Flathead, Granola Mines, a guy who was rumored to be a rope salesman... kind of dumb stuff like that!

I'll start fiddling around with the game tomorrow!
Image
User avatar
noiseredux
Next-Gen
 
Posts: 38143
Joined: Fri Nov 14, 2008 1:09 pm

Re: Together Retro: Zork

by noiseredux Tue Sep 03, 2013 7:32 pm

so while I'm having fun exploring and all, I am curious... is there some sort of goal I'm aiming for? Or is not knowing part of the experience?

EDIT: OMG, the Loud Room is obnoxious. I thought there was a glitch in the game at first and restored a save. :\

NOTETOSELF: save1 = Troll Room
Image
User avatar
Nemoide
Next-Gen
 
Posts: 2092
Joined: Sat Aug 27, 2011 6:37 pm
Location: Monster Island

Re: Together Retro: Zork

by Nemoide Tue Sep 03, 2013 9:41 pm

I booted it up and started fooling around... FLOOD OF NOSTALGIA. Man this game brings me back SOMETHING FIERCE. I want to start playing for real all over again... but I know that if I do that I'll probably never beat Zork II.

The goal of Zork I is kind of random.
You know that trophy case in the house? FILL IT WITH TREASURE.
Image
User avatar
noiseredux
Next-Gen
 
Posts: 38143
Joined: Fri Nov 14, 2008 1:09 pm

Re: Together Retro: Zork

by noiseredux Tue Sep 03, 2013 9:56 pm

Nemoide wrote:The goal of Zork I is kind of random.
You know that trophy case in the house? FILL IT WITH TREASURE.


what??? WHAT?!?!?! Are you joking? Wow. I could have easily played this game for a month and never had a hunch that that's what my goal was going to be. Ugh.
Image
User avatar
ExedExes
Next-Gen
 
Posts: 7334
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Together Retro: Zork

by ExedExes Tue Sep 03, 2013 11:10 pm

noiseredux wrote:so while I'm having fun exploring and all, I am curious... is there some sort of goal I'm aiming for? Or is not knowing part of the experience?

Someone didn't read the article on the main page (or couldn't cuz the last paragraph has a real tiny font, I contacted RB about that and no fix yet)

There's a set of 20 treasures that you have to get back to your trophy case, and get as close to 350 end game points as you can.

If anyone hasn't tried it yet, start a new game and throw the leaflet at yourself :lol: The game feels pity for you.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
Nemoide
Next-Gen
 
Posts: 2092
Joined: Sat Aug 27, 2011 6:37 pm
Location: Monster Island

Re: Together Retro: Zork

by Nemoide Wed Sep 04, 2013 12:01 am

The Japanese Saturn version of Zork looks really interesting. It has a bunch of kanji I'm not familiar with, so I'm pretty sure I won't be able to play it anytime in the foreseeable future... but it still looks SUPER-NEAT.
Image
User avatar
ExedExes
Next-Gen
 
Posts: 7334
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Together Retro: Zork

by ExedExes Wed Sep 04, 2013 10:52 am

Finally got around to starting this. I love the number of words the game understands. I've been typing more funny commands than actually playing.

The troll went down easy for me, 2 hits and no health lost. Brought the first treasure back to the house.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
Nemoide
Next-Gen
 
Posts: 2092
Joined: Sat Aug 27, 2011 6:37 pm
Location: Monster Island

Re: Together Retro: Zork

by Nemoide Wed Sep 04, 2013 11:08 pm

So I walked-through Zork I to get a refresher on the setting, MAN I FORGOT WHAT BULLSHIT SOME OF THESE PUZZLES ARE. Somehow, the way you get past the Cyclops is simultaneously really clever and really stupid.
So I was never able to get a solid handle on the setting for the game and now I remember why: THIS GAME IS ALL OVER THE FRIGGIN' PLACE. An ancient Egyptian room? An inflatable plastic raft? Battery-powered lantern? Elvish sword?
I forgot how crazy-go-nuts this was!

Oh well, I'll probably get started on Zork II tomorrow... we'll see how far I get before I go crawling to the internet for help...
Image
Return to Together Retro

Who is online

Users browsing this forum: No registered users and 2 guests