Vector Depixelization

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Anapan
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Vector Depixelization

Post by Anapan »

I've been searching for real-time implementations of the Vector Magic and Kopf/Lischinski "Ours" pixel scaling algorithms shown here:
http://research.microsoft.com/en-us/um/ ... /pixelart/

I found some videos of them prerendered!

Vector Magic
Kopf/Lischinski "Ours"

Too bad they didn't render them in 1080p, still, this just makes me want a realtime Vectormagic filter even more. All the pre-SNES/Genesis games would be hilarious!

It seems that currently they are too slow and no source-code is available so they're not implemented in any emulator and the newer Xbr filter (mentioned at the bottom) is rivaling the "ours" filter realtime already. There are a couple people working to implement the "Ours" one into GIMP as Libdepixelize and standalone as Depixel however.

I hope that a vector-based one that can be applied to each sprite/background layer separately with adjustment of the curves, corners, gradient implementation and solid-guessing/splines does get implemented as a loadable filter for emulators one day. Not that I don't prefer a good NTSC scanline filter, but being able to make changes to the filter would make for some interesting visuals.
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Hobie-wan
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Re: Vector Depixelization

Post by Hobie-wan »

Just think, it if guesses well enough the Asteroids ship could be a triangle again in a 2600 emulator. :lol:
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emwearz
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Re: Vector Depixelization

Post by emwearz »

Hobie-wan wrote:Just think, it if guesses well enough the Asteroids ship could be a triangle again in a 2600 emulator. :lol:


:lol: :lol: :lol:
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