Post cool stuff from old gaming magazines here!

Discussion of scanning, archiving, and printing things such as magazines, manuals, video captures, and game covers
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Post cool stuff from old gaming magazines here!

Post by noiseredux »

Wanted to start a dump-thread for random/cool/funny/interesting stuff you find in old gaming mags. Stuff we can't just easily link to a blog or something. Say you find an interesting interview that isn't online elsewhere, or a funny or awesome ad that you've never seen... post cool stuff here. Pics/scans appreciated!

To start, I happened to find PC Gamer Vol.2 No.3, March 1995, and this issue features The First Annual PC Gamer Awards (1994), and I thought you guys would be interested in the list...

Game of the Year: Doom
Best Action Game: TIE Fighter
Best Adventure Game: System Shock
Best Simulation: 1942 The Pacific Air War
Best Role-playing [sic] Game: Star Trail Realms of Arkania
Best Strategy Game: X-COM UFO Defense
Best Wargame: Panzer General
Best Sports Game: NASCAR Racing
Best Historical Simulation: Lords of the Realm
Best Puzzle Game: Goblins Quest 3
Best Arcade Game: Pinball Fantasies
Best Educational Product: The Way Things Work
Best CD-ROM Enhancement: X-Wing Collector's CD-ROM
Special Achievement in Design Excellence: Under A Killing Moon
Speical Achievement in Innovative Design: Wolf
Special Achievement in Graphics: Creature Shock
Special Achievement in Acting: Sam & Max Hit the Road
Special Achievement in Dialogue: Beneath a Steel Sky
Special Achievement in Musical Score: TIE Fighter
Special Achievement in Sound Effects: FIFA International Soccer
Image
dsheinem
Next-Gen
Posts: 23183
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Post cool stuff from old gaming magazines here!

Post by dsheinem »

so yeah, I blogged about this some time ago but believe it is relevant:

Sega Visions' 32X coverage: http://www.rfgeneration.com/blogs/dshei ... t-2569.php
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Post cool stuff from old gaming magazines here!

Post by noiseredux »

dsheinem wrote:so yeah, I blogged about this some time ago but believe it is relevant:

Sega Visions' 32X coverage: http://www.rfgeneration.com/blogs/dshei ... t-2569.php


ah yes, that's right! I remember that blog post kind of made me want a 32X.

I have both of those issues of Sega Visions myself. :)
Image
User avatar
BoneSnapDeez
Next-Gen
Posts: 20116
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Post cool stuff from old gaming magazines here!

Post by BoneSnapDeez »

I already like this thread.

I will need to dig out my Nintendo Power issues. The SNES games preview list (released before the system launch) is amazing. There's also some great previews for games like The 7th Saga II and Legend of the Fire Emblem. I'll rummage through this stuff when I have a chance.
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Post cool stuff from old gaming magazines here!

Post by BurningDoom »

dsheinem wrote:so yeah, I blogged about this some time ago but believe it is relevant:

Sega Visions' 32X coverage: http://www.rfgeneration.com/blogs/dshei ... t-2569.php


Is it just my work internet being crappy again, or is this all that link says?

We have dissected a number of console launches thus far in the Transitions Blog, but thus far each one has been for what could probably be considered a "successful" console. For the first time then, in this entry, we will be examining a console that, by most measures, was considered a failure: the Sega 32X.


I see nothing more than that.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopic.php?f=22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Post cool stuff from old gaming magazines here!

Post by noiseredux »

BurningDoom wrote:
dsheinem wrote:so yeah, I blogged about this some time ago but believe it is relevant:

Sega Visions' 32X coverage: http://www.rfgeneration.com/blogs/dshei ... t-2569.php


Is it just my work internet being crappy again, or is this all that link says?

We have dissected a number of console launches thus far in the Transitions Blog, but thus far each one has been for what could probably be considered a "successful" console. For the first time then, in this entry, we will be examining a console that, by most measures, was considered a failure: the Sega 32X.


I see nothing more than that.


It's probably that RFGen has been really horrible lately. Some days it loads slow, some it works fine, other days it won't load at all. I'm not sure what's up, but it's been a crapshoot for months.
Image
dsheinem
Next-Gen
Posts: 23183
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Post cool stuff from old gaming magazines here!

Post by dsheinem »

noiseredux wrote:
BurningDoom wrote:
dsheinem wrote:so yeah, I blogged about this some time ago but believe it is relevant:

Sega Visions' 32X coverage: http://www.rfgeneration.com/blogs/dshei ... t-2569.php


Is it just my work internet being crappy again, or is this all that link says?

We have dissected a number of console launches thus far in the Transitions Blog, but thus far each one has been for what could probably be considered a "successful" console. For the first time then, in this entry, we will be examining a console that, by most measures, was considered a failure: the Sega 32X.


I see nothing more than that.


It's probably that RFGen has been really horrible lately. Some days it loads slow, some it works fine, other days it won't load at all. I'm not sure what's up, but it's been a crapshoot for months.



Yeah, it didn't load for me at first right just now either. It is/was potentially my last blog entry over there. Truth is, I'd likely get more views and comments about something I wrote here on the forums anyway.

Here it is in full:

The Sega 32X: Visions of a Launch that was DOOMed From the Start
We have dissected a number of console launches thus far in the Transitions Blog, but thus far each one has been for what could probably be considered a "successful" console. For the first time then, in this entry, we will be examining a console that, by most measures, was considered a failure: the Sega 32X.

Image

The 32X, of course, is not even a "proper" console in the traditional sense as it is technically an add-on like the Sega CD before it or like other peripherals before and since which have been tied to a primary system (the Atari Supercharger, Nintendo 64DD, etc.). Nonetheless, it has its own library of games, was marketed and sold much like a system, and has a distinct set of features that distinguish it from other pieces of gaming hardware.

The 32X, to many, represents the first tragic misstep in the long-running decline of Sega. Confusingly marketed as something of a stop-gap enhancement for the Sega Genesis prior to the release of the Sega Saturn, the console was seen by many to be over priced and under-powered. Released in November of 1994, a little less than a month after the release of the Sega Saturn in Japan and a little less than a year from that system's U.S. launch, it was almost destined to have a short life from the start.

The sordid tale of the 32X has been covered many times on many other gaming websites, so this entry will attempt to do something a little different and specifically examine the official build-up and launch of the console. Even if gamers and analysts were skeptical of the systems prospects from the start, it is still interesting to think about how Sega tried to market and launch the 32X in and against this context.

The Launch Buildup

Like other consoles of its era, much of the buildup and hyping for the console occurred in the pages of gaming magazines. If you could sell the product well to readers in the pages of EGM or GamePro, you had a real shot to get them into the store on launch day. Sega of America had the most control of this message in the pages of Sega Visions, which they used to promote the 32X for several issues before its debut. Here's how they did that:

April/May 1994 Issue

Image

Poor NBA Jam gets booted off the front page for a "Late Breaking News Blast!" about what the article would refer to as the "Genesis Super 32X." The article itself, despite its prominence on the cover, is a mere single page in the issue. On that page, readers learn interesting tidbits like "Sega has over 30 games in development and expects 60 will be released in the first year" and that the system, despite using "2x32-bit chips" that allow an arcade experience, will cost less than $150. Sega Visions promised its readers a "complete rundown" on the system and a "sneak peak" at its games in the next issue.

Image

June/July 1994 Issue

Image

Far from the "complete rundown" that the previous issue promised, readers were greeted with two whole pages of information on the 32X in the June/July issue of Sega Visions. There's actually less information here on the whole, though some games are listed and the $149 price point is reiterated as well as the promise of "30 games" in development by Sega. In terms of buildup, there's not much new here to see other than the picture of the console.

August/September 1994 Issue

Image


Four months out from launch, this is the first issue to really provide any kind of detail on the console. 20+ third-party publishers are listed as working on games for the system and screenshots and blurbs appear for several titles. In addition to the sub-$150 price point, interesting promises include "you're gonna have a large selection of hot titles to choose from" and "by the end of the year you could be playing arcade-perfect versions of mind-blowing games like Virtua Racing Deluxe, Star Wars Arcade, or Cyberbrawl. Or any one of the other totally sensational Genesis 32X games available at launch." Most impressive is the claim that "As a matter of fact, 60 new games will ship by the first of next year." Here the hype train is starting to leave the station and go off the rails...

Image

October/November 1994 Issue

Image

Doom takes front and center here, and in the issue published before the 32X's release, Sega Visions offers some substantial information on the cover game, an ample amount of screen shots of the 32X in action, and pictures of 36 Great Holes, Star Wars Arcade, Virtua Racing Deluxe, Metal Head, and Super Motocross. Perhaps the overload of images was meant to take away from this little detail: the system would now cost $159, not $149 as prominently suggested previously.

Image

The boast of "an estimated 60 titles" to be released in the first year is a bit of a retraction of the earlier claim, and the five games previewed are listed as games that "should be ready when the system ships in November." Anyone paying close attention to the shifting language in the coverage from issue to issue should have noticed that things were starting to look shaky for the viability of the system even before launch.

Image

December 1994/January 1995 Issue

Image

Hitting the holiday season, the 32X launched in November 1994 in the US and Europe and in December in Japan (a few weeks after the Saturn's launch there). Instead of highlighting the system in the issue that likely would have been arriving in Visions subscribers' mailboxes around the time of the 32X's release, the staff of the magazine relegated 32X coverage to sneak peaks of four games, two of which were already released. Importantly, the 32X was the only Sega system to not feature any reviews, so subscribers were left with only hopeful previews to give them impressions of the quality of the games that had already been talked up in the previous issue. Gone entirely from this issue are boasts of the system's price or upcoming library. It seems, at the most crucial moment for promoting the system, Sega Visions itself pulled back to focus on late-era Genesis and Sega CD titles. With the already-out-in-Japan Saturn hanging over Sega of America, Visions' 32X coverage would continue to be sporadic in subsequent issues of the magazine throughout the system's short life.

Image
At least it had the benefit of the vintage Sega adcopy.

The Launch
When the 32X hit stores in the US in mid-November 1994, here's a sense of how it looked

It was cheaper than the CD-I, 3DO, or Saturn but it was more expensive than the Genesis or the Super Nintendo. This is a best guess. Taking a look at this old Canadian Sears Wishbookfrom 1994 (where the 32X isn't even listed) and knowing that Canadian prices were usually a few more dollars than their US equivalents, you can see that the Genesis and SNES were selling for $150 and $160 CAD, respectively. Given that the US price for the 32X was $160, it stands to reason that the Canadian price would have been closer to $175 or so, making it no small investment at launch. Perhaps to compensate, the 32X did offer $10 rebate coupons towards future game purchases.

Image

It was up against some tough competition. The 32X launched in the same month as the critical and commercial success Donkey Kong Country and NBA Jam: Tournament Edition and a month after Sonic and Knuckles, Super Punch Out, and Final Fantasy III. It launched a week before the Atari Jaguar and, as mentioned, a month after the Saturn had already been released in Japan. It was selling Doom after Doom II had already been released for PCs. It was a confusing system, with a small library, released in an overly-crowded video game market.

Image

It only featured two launch games. Despite the boasts found in Sega Visions, when the system actually hit store shelves it did so only with two titles: Doom and Star Wars: Arcade. In terms of the IP selection, these are two solid launch games that made a lot of sense in 1994 when both Star Wars and Doom were still extremely popular franchises that were guaranteed to garner sales. Earlier that year, for example, the acclaimed Super Star Wars series on the SNES had concluded its run with the release of Return of the Jedi. Today, both Doom and Star Wars Arcade continue to be held in (relative) high regard as some of the stronger titles for the 32X, with especially the latter showing off its technical capabilities more than many other titles would ever do. Still, though launching with two games had happened before (e.g. the Master System) and would happen again (e.g. the Nintendo 64), it seemed an especially dangerous proposition for a console that was positioned as a stop gap measure and, in the buildup to launch, had promised much more from the start.

Image

Today, it seems obvious that Sega was promising more than they could deliver. We of course now know much more about the history of this era, the feuds between Sega of America and Sega of Japan, the botched Neptune, etc. but none of that was common knowledge to a consumer standing in the aisle of a video game department in November of 1994. Sega didn't do enough to convincingly promote the console in its own magazine, sent it out with a small set of games into a crowded market, and ultimately gave it a launch that set it up for the failure it would become.

In the end, retailers famously had to cut the system price to $19.99 to clear it out. Less than 40 games would ever be made for the system, many of which were only slightly enhanced ports of existing 16-bit titles. In a future installment we'll look at some of the end of console life 32X games, which saw its final release just 14 short months after its launch.
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Post cool stuff from old gaming magazines here!

Post by BurningDoom »

Very cool, I'll be reading this more in detail when I get home. I LOVE classic gaming magazines.

Any chance you could get those pics a little bigger? If it was just a little bigger, we'd be able to read the actual text on the pages of the magazine.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopic.php?f=22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Post cool stuff from old gaming magazines here!

Post by BurningDoom »

So Dsh's idea was pretty awesome. Decided to do one of my own. This is one of my personal favorite issues from my collection, lots of nostalgia attached to this as this was basically a buying guide for me as I bought my Dreamcast (the first brand-new console I bought with my own money from lawn-mowing).

Electronic Gaming Monthly #123 - October 1999

ImageImage

Inner, unfoldable cover - Tomb Raider: The Last Revelation:
ImageImage

Table of Contents:
Image

And in the news for the month:

AT&T Teams up with Sega to present SegaNET!
Image

Nintendo's new mysterious "Dolphin" console (becomes the GameCube) gets some space. Mario is planned for a more mature outing (when did that happen?), and Pac-Man comes to the Neo Geo Pocket Color:
Image

PS2 will not get a modem built-in :( , and Nintendo releases a Tommy Hilfiger Game Boy Color?!
Image

Some previews and reviews:

Slave Zero for Dreamcast:
Image

Zelda Gaiden for N64 (which I'm assuming became Majora's Mask):
Image

N64 previews: Castlevania Special Edition and Jet Force Gemini:
Image

Chrono Cross for PS1:
Image

Final Fantasy VIII for PS1:
Image

And the cover article: Spider-Man:
ImageImage

Some gaming-related action figures that released that month:
Image

Tips & Cheats Section:
Image

Top 20 Games for the Month:
Image

Some ads:

Thousand Arms for PS1:
Image

Final Fantasy VIII for PS1:
Image

Duke Nukem: Zero Hour for N64:
Image

Fighting Force 2:
Image

Soul Calibur for Dreamcast:
Image

Rayman 2:
Image

A completely '90s ad for GameStop:
Image

And an Electronics Boutique ad, when it and GameStop were 2 different stores!
Image
Game prices really haven't changed much.

This is just to show how large gaming magazines used to be. A whopping 267 pages, and there were still some un-numbered ad pages following that!
Image

The back cover, an awesome Dino Crisis ad:
Image

For those curious about the WWF Atttiude insert, I still have it, too! Basically a mini-strategy guide that came free with the magazine.
ImageImage
Last edited by BurningDoom on Tue Jan 14, 2014 5:20 pm, edited 5 times in total.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopic.php?f=22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
BoneSnapDeez
Next-Gen
Posts: 20116
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Post cool stuff from old gaming magazines here!

Post by BoneSnapDeez »

1999 must have been a fun time to be into games - with the Dreamcast being the most recent cutting-edge console.

Nintendo is totally killing it in those sales figures!

I do plan on playing Thousand Arms this year. That game has always intrigued me.
Post Reply