arcadifvid wrote:i know this happens to the ps1 (chrono cross menu screen) or saturn as well but its not really as disruptive as with n64 from experience
It's annoying on the N64, sure, but I've yet to have it break a game. Symphony of the Night on the Saturn is basically unplayable. The Saturn version sucked enough that in order to get to the map you had to press start to go into the menu then press L. The thing is, the game changes resolutions in all those steps. It makes going into the menu, something you are constantly doing in that game, maddening. And forget about checking the map, which is also something you want to constantly do in that game. The resolutions changes when you press start, then again when you press L for the map, then again when you exit the map back into the menu, then again when you exit the menu to go back to the game! It's a nightmare!
arcadifvid wrote:i cant be the only one having a hard time playing N64 because of this..
Nope, plenty of people are very annoyed by this (myself included) if that makes you feel better.
I don't understand why the $400 XRGB mini takes something like 10 seconds to sync, when my cheap sub $50 upscaler can sync in a second. Or why it takes 10 seconds when basically everything else in the world syncs faster than that. Imagine getting 10 seconds of black screen every time you changed the channel?