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Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Sun Feb 09, 2014 12:39 am
by Mad_Hatter
Thanks. I don't think this is for me then, since it is "not natural" to me. Sounds cool though. Just complex for my taste.

Just for future reference im case if I change my mind... I don't really have an idea what I am specifically reading in the OP, but I think understand it's objective. Basically, it can force certain games to 480p. It can also force games to play at 240p from 480i originally (for 2D games particularly) so you can get scanlines on CRTs rather than playing them with no scanlines at 480i. Is that right?

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Sun Feb 09, 2014 1:35 am
by theclaw
Yes. Compare the PS1 and PS2 versions of Mega Man 8.
That's a very plentiful game, converted from 240p into 480i when ported over to PS2.

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Mon Jul 28, 2014 2:50 pm
by d123456
Hex edits to play ps1 games in widescreen have surfaced.
I played RR4 in widescreen. It works well.
http://forums.pcsx2.net/Thread-PSOne-Wi ... #pid387555
Not a lot of games at the moment.
I guess with some skills you might find a way to play your favorite ps1 game in widescreen. I do not know how to find these codes yet.

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Tue Sep 30, 2014 5:44 pm
by Puntjahong
Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Sun Oct 05, 2014 7:21 pm
by d123456
Puntjahong wrote:Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(


Are you sure your iso is the same (region) as being referenced in the patch?
I would try just trying out all 3 combinations and testing in an emulator before burning to disc. If you even needed to burn it to disc. I still do it old school, but there are apparently more clever options like with an USB harddrive or through networking, etc.
I would first try doing the first change, then after testing that also changing the second time the code is found. Let us know if you got it working and how you like the game in 16:9. I still think people don't really realize that this is even possible. The future is now!

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Fri Aug 14, 2015 3:41 am
by antiriad
Hi! :D
I'm really interested in GSM 0.36, not to upscale but to downscale 480i games (e.g. "Capcom Classics Collection" or "Street Fighter Anniversary") to 240p on my CRT monitor.

So if I download GSM 0.36 and copy it on a USB stick (on a chipped PS2) I should find the GSM executable in system main menu. Then I could select the "NTSC-NI" option, press SELECT and run my original NTSC-J disc.
Is that easy? O_O

Thank you!

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm

Posted: Sun Nov 22, 2015 9:30 pm
by Puntjahong
d123456 wrote:
Puntjahong wrote:Can someone explain me how to hex edit the Iso? Because it says:

"Change

HEX Code:
01 00 24 32 ff 00 45 32
to
HEX Code:
00 00 04 20 ff 00 45 32

AND

HEX Code:
01 00 24 32 04 00 06 a6
to
HEX Code:
00 00 04 20 04 00 06 a6
"

I opened Metal Slug anthology for ps2 with a hex editor and searched for 01 00 24 32 ff 00 45 32. The editor finds that code on 2 different adresses. So do I have to edit both? I'm confused :(


Are you sure your iso is the same (region) as being referenced in the patch?
I would try just trying out all 3 combinations and testing in an emulator before burning to disc. If you even needed to burn it to disc. I still do it old school, but there are apparently more clever options like with an USB harddrive or through networking, etc.
I would first try doing the first change, then after testing that also changing the second time the code is found. Let us know if you got it working and how you like the game in 16:9. I still think people don't really realize that this is even possible. The future is now!


yeah. I'm using the same region iso. seems like it doesn't work with every game. got it to work with street fighter alpha anthology (had to change every value, not only one)

but it doesn't seem to work with rampage - total destruction

right now i'm testing midway arcade treasures, I hope it will work

Re: Optimizing PS2 games to 480p (progressive) and 240p gsm hdtv

Posted: Sun Apr 14, 2024 7:28 pm
by racketboy
Bump for useful older conversation that is getting some solid search traffic.