by Conn Sun Jun 25, 2006 3:00 am
Despite some interesting additions to Mario's moveset (climbing/swinging on ropes, wall jumps, ground pounds) I found the game boring and a bit easy. Maybe Yoshi's Island set a new standard for Mario games in my eyes, I don't know. It seemed to be banking on nostalgia way too much. Not just the Canadian commericals (which showed the first stage of SMB1; Mario hits the mushroom block, out comes a Mega Mushroom and it changes to NSMB) There were no power-ups like the Racoon, Tanuki, Rabbit, Cape, etc or even YOSHI. Come ON.
Also, the save system sucks ass. Nintendo, you allowed us to save any time in your Mario World port, why can't we do it NOW?
And not only that, but it lacks the 'addicting' sense a new Mario game always gives you. I've put barely any time into the game. Super Mario 64 drove me to continue playing it, despite me sucking ass at the game, and 64 DS kept me playing until I got everything (characters, stars, rabbits) despite being a remake.